[MUD-Dev] JOB: How to get into Game Design / Game content

Willowreed at aol.com Willowreed at aol.com
Fri May 25 22:12:06 CEST 2001


In a message dated 5/25/01 5:59:16 PM Eastern Daylight Time, 
brian at psychochild.org writes:
 
> Experience is the catch-22.  Can't get a job without experience,
> can't get experience without a job, eh?
 
> Not quite.  There are a lot of free text MUDs out there.  There are
> a selection of good, free text MUD codebases available as well.
> Yeah, it's not glamorous, but it's experience.

i agree. i have been learning a lot about the MOO language, and
granted, its not a glamourous language but it is something that i
understood.  i took one step at a time, and am building a "portfolio"
of things i can show a prospective employer.

its nearly like being in the graphics field...the more quality items
you can show someone, the liklier they will take to you instead of
someone else, provided you have a clue about the industry.

wils
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list