[MUD-Dev] business models

rayzam rayzam at home.com
Tue May 29 20:40:36 CEST 2001


----- Original Message -----
From: "Matt Mihaly" <the_logos at achaea.com>
To: <mud-dev at kanga.nu>
Sent: Tuesday, May 29, 2001 5:57 AM
Subject: Re: [MUD-Dev] business models

> On Fri, 25 May 2001, william ralph renner wrote:
>> On Thu, 24 May 2001, Matt Mihaly wrote:

>>> Boy, I've gotta say, that's a _lot_ of admin time for $200.

>> While that is a lot of GM time, keep in mind these GMs are paid
>> very, very little for said time.  Under the Simutronics model, the
>> GMs are semi-volunteers, selected from the general player
>> population and put through a training process.  I've been told that
>> they pay on a monthly basis, and that it comes to about $150 a
>> month (figure unconfirmed and two years old).

> That's interesting. One wonders if they're worried about being
> sued. Some might say (not me actually) that paying volunteers makes
> them employees who are being paid less than minimum wage.  

In theory, would this be similar to contract work? You can do contract
work without determining an hourly rate, just can't set a quota of
hours online a month...

    rayzam

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