[MUD-Dev] Neverwinter Nights

Freeman Freeman
Wed May 30 08:10:28 CEST 2001


> From: John W Pierce [mailto:jwp at r2systems.com]

>   1. What the licensing will be like? In particular, will people be
>   able to charge players for playing in the game world they create?

AFAIK, that has yet to be determined.

>   2. What the scripting language looks like? I don't suppose it's
>   going to have the power of LPC, ICE or LambdaMOO, but is it going
>   to at least be better than, say, the language used with the
>   Baldur's Gate II engine?

It looks like C.

They've claimed it's going to be quite a bit more powerful than BG2's
scripting language.
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list