[MUD-Dev] Neverwinter Nights
Freeman
Freeman
Wed May 30 08:10:28 CEST 2001
> From: John W Pierce [mailto:jwp at r2systems.com]
> 1. What the licensing will be like? In particular, will people be
> able to charge players for playing in the game world they create?
AFAIK, that has yet to be determined.
> 2. What the scripting language looks like? I don't suppose it's
> going to have the power of LPC, ICE or LambdaMOO, but is it going
> to at least be better than, say, the language used with the
> Baldur's Gate II engine?
It looks like C.
They've claimed it's going to be quite a bit more powerful than BG2's
scripting language.
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