[MUD-Dev] Maintaining fiction.

Phillip Lenhardt philen at monkey.org
Thu May 31 16:29:50 CEST 2001


On Wed, May 30, 2001 at 10:09:05AM -0700, Neil Brown wrote:

> I agree that numbers can draw player focus where you don't want it,
> but giving the proper feedback can be difficult to handle unless you
> don't mind bars of bubbles or graphical depiction of some sort.  We
> have not yet addressed which approach we will use in our game, but
> it's going to be either bars or numbers. Simply giving a text
> message like "You scratched/sliced/hit/crushed/smashed/obliterated
> the Wee Green Blobbie" isn't enough feedback IMHO, and since we're
> trying to keep this available to the mass-market, an ESRP rating of
> "E" ( Everyone: Ages 6 and up - ok, maybe we're dreaming here ;)
> would be nice - at most "T" ( Teen: ages 13 or over. Violence, mild
> graphic language ), so that means graphical representations like
> open wounds, missing limbs, or visible viscera (alliterated gibs,
> for those quake players out there :) is just not possible.  So,
> we're left with bars and numbers.  I think we'll probably go with
> some combination of the two.

Have you looked at how the ps2 game "Oni" handles displaying damage? 
To summarize: it uses colored flashes.
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