[MUD-Dev] [ECOSYSTEMS] Fishing in the real world

Ling Lo ling at slimy.com
Tue Nov 6 15:24:57 CET 2001


> On Monday, November 5, 2001, at 07:48 AM, Hans-Henrik Staerfeldt

>> Well, the difference is that the simple respawn approach does not
>> let the players affect the respawn frequency. The trick is to
>> model the respawn frequency correctly (or, rather convincingly)
>> based on the preassure (read kills) the players (or other
>> simulated races) make on the race.

Or perhaps introduce nature's microbes which feed off the
decomposing corpses and infect the players in a truely horrible
manner that would stop them making that mistake again.  All that
blood flying everywhere should be a good enough vector for the
organism.

Yick!
--
  |   Ling Lo
_O_O_ ling at slimy.com

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