[MUD-Dev] RE:
Travis Casey
efindel at earthlink.net
Sun Nov 11 16:08:23 CET 2001
On Friday 02 November 2001 11:47, gamaiun at yahoo.com wrote:
> On Tue, 30 Oct 2001 16:10:46 -0800 (PST)
> "Koster, Raph" <rkoster at soe.sony.com> wrote:
>> If we want to go on a crusade to fix something, how about we fix
>> the fact that your average cartoon does a better job at
>> portraying the human condition than our games do?
> Why is it that the average cartoon portrays the human condition
> better? Are there no humans in those games, or do they not have
> stories and longings they want to express?
For that matter -- what is "the human condition"? Is there only
*one* "human condition"?
To me, the very phrase, "the human condition", reeks of projecting
your own values and morals onto others. It's like "the meaning of
life" -- there are lots of different people who will tell you that
life means a lot of different things. By the same token, I can
imagine quite a number of "human conditions".
--
|\ _,,,---,,_ Travis S. Casey <efindel at earthlink.net>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-'
'---''(_/--' `-'\_)
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list