[MUD-dev] Player Manipulation of Environment
Andrew Hefford {Coregen}
andrew.hefford at coregen.net
Sun Nov 25 16:38:48 CET 2001
On 22 November 2001 16:40, Paul Schwanz
[SMTP:paul.schwanz at east.sun.com] wrote:
> When you allow players to manipulate their environment, how do you
> ensure that manipulation doesn't create imbalances? Should you
> even try to do this? What about if the imbalances lead to some
> sort of dead end. (i.e. Do you allow the Empire to crush the
> Rebel Alliance?
Then you cause the Empire to fragment - the players have a chosen to
embrace the Dark-side. They have embraced conflict allready, just
give them the means and they themselves will allmost certainly cause
the Empire to split like an over-ripe mellon, most probably without
even the slightest help from the GM/GameDesigner. As long as you
provide the potential for Chaos to evolve, stability will be short
lived. Just look at the world arround us.
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