[MUD-Dev] Tech: Pathfinding with Rooms

Marcus Johansson marj at enea.se
Fri Nov 30 08:21:04 CET 2001


On Thu, 29 Nov 2001, Nicholas E. Walker wrote:

> You'd probably be best off using a spanning-tree algorithm.

Perhaps also Dijkstras algorithm could be used?

Brgds,
Marcus

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