[MUD-Dev] Request for ideas
Hans-Henrik Staerfeldt
hhs at cbs.dtu.dk
Tue Oct 2 11:44:46 CEST 2001
On Mon, 1 Oct 2001, Timothy Dang wrote:
> On Mon, 1 Oct 2001, Eli Stevens wrote:
>> From: "Jon Leonard" <jleonard at slimy.com>
>>> * Economic-based games, where players control businesses, hire
>>> employees, consume resources for sale and profit. In a MUD
>>> this has the unique potential of having the contracts actually
>>> enforced by the game. (This has side effects as well... What
>>> to do about illegal contracts, or players who can't meet
>>> contractual obligations?)
>> Game enforced contracts... Hmm...
>> I am drawing something of a blank on what the game could enforce,
>> beyond "I will buy X item." Care to expand?
> A couple times I've considered a kind of contract scripting
> language. The contract could specify that:
> if Bubba gives Boffo 1 Hammer of Bashing before midnight, Nov. 15
> {
> if Boffo gives Bubba 1000gp before midnight, Nov. 30
> {
> contract fulfilled
> }
> else
> {
> blacklist Boffo
> }
> }
>
Neat, this would also cover bets;
if it rains before midnight, Nov. 30
{
Bubba gives Boffo 10 gold
}else{
Buffo gives Bubba 10 gold
}
Hans Henrik Stærfeldt | bombman at diku.dk | work: hhs at cbs.dtu.dk |
Address: |___ +45 40383492 __|__ +45 45252425 __|
DTU, Kemitorvet, | Scientific programmer at Center for Biological |
bygn 208, CBS. | Sequence Analysis, Technical University of Denmark|
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list