October 2001 Archives by date
Starting: Mon Oct 1 01:25:18 CEST 2001
Ending: Wed Oct 31 23:20:49 CET 2001
Messages: 453
- [MUD-Dev] Geometric content generation
Eli Stevens
- [MUD-Dev] Historic lessons on fluid identity
Matt Mihaly
- [MUD-Dev] Re: Geometric Content Generation
John Robert Arras
- [MUD-Dev] in-game vs web-based boards (was: Geometric content generation)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] RP in EQ?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Geometric content generation
Hans-Henrik Staerfeldt
- [MUD-Dev] Request for ideas
Eli Stevens
- [MUD-Dev] in-game vs web-based boards (was: Geometric content generation)
Travis Nixon
- [MUD-Dev] Geometric content generation
Adam Martin
- [MUD-Dev] Geometric content generation
Travis Nixon
- [MUD-Dev] Focus on Hocus Pocus
Eli Stevens
- [MUD-Dev] (no subject)
J C Lawrence
- [MUD-Dev] Lum the Mad is closing--sort of
Koster
- [MUD-Dev] in-game vs web-based boards (was: Geometric content generation)
Koster
- [MUD-Dev] Request for ideas
Timothy Dang
- [MUD-Dev] Request for ideas
Vincent Archer
- [MUD-Dev] in-game vs web-based boards (was: Geometric content generation)
John Buehler
- [MUD-Dev] Geometric content generation
John Buehler
- [MUD-Dev] Re: Geometric Content Generation
Brian Hook
- [MUD-Dev] Geometric content generation
Brian Hook
- [MUD-Dev] Geometric content generation
Brian Hook
- [MUD-Dev] in-game vs web-based boards (was: Geometric content generation)
Bruce Mitchener
- [MUD-Dev] Request for ideas
Matt Mihaly
- [MUD-Dev] Geometric content generation
John Hopson
- [MUD-Dev] Questing (was: Request for ideas)
Eli Stevens
- [MUD-Dev] Request for ideas
Adam Martin
- [MUD-Dev] in-game vs web-based boards (was: Geometric content generation)
Vincent Archer
- [MUD-Dev] in-game vs web-based boards (was: Geometric content generation)
Vincent Archer
- [MUD-Dev] RP in EQ?
Vincent Archer
- [MUD-Dev] in-game vs web-based boards (was: Geometric content generation)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] in-game vs web-based boards (was: Geometric content generation)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Request for ideas
Hans-Henrik Staerfeldt
- [MUD-Dev] Geometric content generation
Hans-Henrik Staerfeldt
- [MUD-Dev] in-game vs web-based boards (was: Geometric content generation)
Steve {Bloo} Daniels
- [MUD-Dev] Request for ideas
holding99 at mindspring.com
- [MUD-Dev] in-game vs web-based boards (was: Geometric contentgeneration)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Geometric content generation
Robin Lee Powell
- [MUD-Dev] Geometric content generation
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Geometric content generation
J Aitken
- [MUD-Dev] Geometric content generation
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Geometric content generation
Derek Licciardi
- [MUD-Dev] Geometric content generation
John Buehler
- [MUD-Dev] in-game vs web-based boards (was: Geometric content generation)
John Buehler
- [MUD-Dev] Geometric content generation
Brian Hook
- [MUD-Dev] Geometric content generation
Brian Hook
- [MUD-Dev] Historic lessons on fluid identity
Marian Griffith
- [MUD-Dev] in-game vs web-based boards (was: Geometric content generation)
Xuri
- [MUD-Dev] in-game vs web-based boards (was: Geometric content generation)
Derek Licciardi
- [MUD-Dev] contract games/markets (was: Request for ideas)
Bruce Mitchener
- [MUD-Dev] Geometric content generation
Kwon Ekstrom
- [MUD-Dev] Historic lessons on fluid identity
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Questing (was: Request for ideas)
Joe Andrieu
- [MUD-Dev] Request for ideas
Freeman
- [MUD-Dev] DEV: Peer-to-Peer MUD
Phil O'Donnell
- [MUD-Dev] Request for ideas
Dickinson
- [MUD-Dev] Geometric content generation
Dave Rickey
- [MUD-Dev] Geometric content generation
Dave Rickey
- [MUD-Dev] in-game vs web-based boards (was: Geometric content generation)
Dave Rickey
- [MUD-Dev] Geometric content generation
Adam Martin
- [MUD-Dev] in-game vs web-based boards (was: Geometric content generation)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Geometric content generation
Adam Martin
- [MUD-Dev] in-game vs web-based boards (was: Geometric content generation)
Adam Martin
- [MUD-Dev] in-game vs web-based boards (was: Geometric content generation)
Robin Lee Powell
- [MUD-Dev] Psychology and game design (Was Geometric content generation)
John Hopson
- [MUD-Dev] Questing (was: Request for ideas)
Vincent Archer
- [MUD-Dev] Request for ideas
Robin Lee Powell
- [MUD-Dev] Request for ideas
Hans-Henrik Staerfeldt
- [MUD-Dev] in-game vs web-based boards (was: Geometric content generation)
Freeman
- [MUD-Dev] DEV: Peer-to-Peer MUD
Dan MacDonald
- [MUD-Dev] Request for ideas
Koster
- [MUD-Dev] State of the RP: Verant's attempt at a RP Server
Eric Rhea
- [MUD-Dev] DEV: Peer-to-Peer MUD
Robin Lee Powell
- [MUD-Dev] Geometric content generation
Matt Mihaly
- [MUD-Dev] Request for ideas
John Buehler
- [MUD-Dev] Historic lessons on fluid identity
Matt Mihaly
- [MUD-Dev] Geometric content generation
John Buehler
- [MUD-Dev] Request for ideas
Chuk Radder
- [MUD-Dev] Questing (was: Request for ideas)
Matt Mihaly
- [MUD-Dev] Request for ideas
Matt Mihaly
- [MUD-Dev] Historic lessons on fluid identity
Jon Lambert
- [MUD-Dev] Request for ideas
Nicolai Hansen
- [MUD-Dev] in-game vs web-based boards (was: Geometric content generation)
Vincent Archer
- [MUD-Dev] DEV: Peer-to-Peer MUD
Justin Rogers
- [MUD-Dev] New MMP Networking Architecture
Lee Sheldon
- [MUD-Dev] DEV: Peer-to-Peer MUD
Frank Crowell
- [MUD-Dev] Historic lessons on fluid identity
Marc Bowden
- [MUD-Dev] Geometric content generation
Daniel.Harman at barclayscapital.com
- [MUD-Dev] in-game vs web-based boards (was: Geometric content generation)
Vincent Archer
- [MUD-Dev] Geometric content generation
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Request for ideas
Jon Leonard
- [MUD-Dev] Request for ideas
Jon Leonard
- [MUD-Dev] Geometric content generation
Hans-Henrik Staerfeldt
- [MUD-Dev] Geometric content generation
Nathan F. Yospe
- [MUD-Dev] Psychology and game design (Was Geometric content generation)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Geometric content generation
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Geometric content generation
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Geometric content generation
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Mucking about in time
Eli Stevens
- [MUD-Dev] Request for ideas
Ian Collyer
- [MUD-Dev] Geometric content generation
Ian Collyer
- [MUD-Dev] Many MUDs in one? (was: Geometric content generation)
Ian Collyer
- [MUD-Dev] Geometric content generation
rayzam
- [MUD-Dev] Geometric content generation
rayzam
- [MUD-Dev] Psychology and game design (Was Geometric content generation)
rayzam
- [MUD-Dev] Geometric content generation
rayzam
- [MUD-Dev] Geometric content generation
rayzam
- [MUD-Dev] Geometric content generation
rayzam
- [MUD-Dev] Historic lessons on fluid identity
John Buehler
- [MUD-Dev] Geometric content generation
Brian Hook
- [MUD-Dev] Questing (was: Request for ideas)
Sellers
- [MUD-Dev] Request for ideas
Freeman
- [MUD-Dev] Geometric content generation
Travis Nixon
- [MUD-Dev] Geometric content generation
John Buehler
- [MUD-Dev] Geometric content generation
Dave Rickey
- [MUD-Dev] Psychology and game design (Was Geometric content generation)
Dave Rickey
- [MUD-Dev] Geometric content generation
Kwon Ekstrom
- [MUD-Dev] Psychology and game design (Was Geometric content generation)
Dave Rickey
- [MUD-Dev] Request for ideas
Patrick Dughi
- [MUD-Dev] Geometric content generation
Dave Rickey
- [MUD-Dev] Geometric content generation
Dave Rickey
- [MUD-Dev] Request for ideas
Marian Griffith
- [MUD-Dev] Geometric content generation
Koster
- [MUD-Dev] Historic lessons on fluid identity
Marian Griffith
- [MUD-Dev] Geometric content generation
Eli Stevens
- [MUD-Dev] Request for ideas
Christopher Allen
- [MUD-Dev] Request for ideas
Christopher Allen
- [MUD-Dev] Geometric content generation
Michael Tresca
- [MUD-Dev] Request for ideas
holding99 at mindspring.com
- [MUD-Dev] Request for ideas
Leland Hulbert II
- [MUD-Dev] Geometric content generation
Vincent Archer
- [MUD-Dev] Psychology and game design (Was Geometric content generation)
rayzam
- [MUD-Dev] Geometric content generation
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Geometric content generation
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Psychology and game design (Was Geometric content generation)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Geometric content generation
Ian Collyer
- [MUD-Dev] Geometric content generation
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Pueblo still kicking
Jon Lambert
- [MUD-Dev] FWD: Call for papers: AAAI symposium on AI and Interactive Entertainment
Robert Zubek
- [MUD-Dev] Geometric content generation
Derek Licciardi
- [MUD-Dev] Geometric content generation
Derek Licciardi
- [MUD-Dev] Request for ideas
Andrew Hefford {Coregen}
- [MUD-Dev] Request for ideas
Derek Licciardi
- [MUD-Dev] Historic lessons on fluid identity
David Lindsey
- [MUD-Dev] Game Theory Introduction
Ling Lo
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #438 - 22 msgs
Phil O'Donnell
- [MUD-Dev] DEV: Peer-to-Peer MUD
Adam Martin
- [MUD-Dev] Geometric content generation
Hans-Henrik Staerfeldt
- [MUD-Dev] Mucking about in time
Travis Casey
- [MUD-Dev] Geometric content generation
Nathan F. Yospe
- [MUD-Dev] Uniqueness of Games
Adam Martin
- [MUD-Dev] Geometric content generation
John Buehler
- [MUD-Dev] Geometric content generation
Brian Hook
- [MUD-Dev] Request for ideas
John Buehler
- [MUD-Dev] New MMP Networking Architecture
Adam Martin
- [MUD-Dev] Psychology & Player Motivation (was Geometric Content Generation)
Sasha Hart
- [MUD-Dev] Request for ideas
Bruce Mitchener
- [MUD-Dev] Uniqueness of Games
Ling Lo
- [MUD-Dev] Geometric content generation
gamaiun at yahoo.com
- [MUD-Dev] Request for ideas
Travis Nixon
- [MUD-Dev] Geometric content generation
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Request for ideas
Adam Martin
- [MUD-Dev] Geometric content generation
Caliban Tiresias Darklock
- [MUD-Dev] Mucking about in time
Adam Martin
- [MUD-Dev] Geometric content generation
J Aitken
- [MUD-Dev] Request for ideas
Marian Griffith
- [MUD-Dev] Request for ideas
Ben Chambers
- [MUD-Dev] Request for ideas
Ben Chambers
- Simulation, just how much? (was: RE: [MUD-Dev] Uniqueness of Games)
Derek Licciardi
- [MUD-Dev] Historic lessons on fluid identity
Matt Mihaly
- [MUD-Dev] Psychology and game design (Was Geometric content generation)
Matt Mihaly
- [MUD-Dev] Geometric content generation
Matt Mihaly
- [MUD-Dev] Geometric content generation
Matt Mihaly
- [MUD-Dev] Many MUDs in one? (was: Geometric content generation)
Matt Mihaly
- [MUD-Dev] Request for ideas
Matt Mihaly
- [MUD-Dev] Laws of Competition
Matt Mihaly
- [MUD-Dev] Mucking about in time
John Robert Arras
- [MUD-Dev] Geometric content generation
Lee Sheldon
- [MUD-Dev] UDP Revisted
Daniel.Harman at barclayscapital.com
- [MUD-Dev] UDP Revisted
Brian Hook
- [MUD-Dev] Procedural content generation
Brian Hook
- [MUD-Dev] Geometric content generation
Sasha Hart
- [MUD-Dev] Geometric content generation
rayzam
- Simulation, just how much? (was: RE: [MUD-Dev] Uniqueness of Games)
Christopher Allen
- [MUD-Dev] Geometric content generation
Matt Mihaly
- [MUD-Dev] Many MUDs in one? (was: Geometric content generation)
Robin Lee Powell
- [MUD-Dev] Geometric content generation
Hans-Henrik Staerfeldt
- [MUD-Dev] MMORPG Comparison (UO, EQ, AC, AO, DAoC)
Dave Kennerly
- [MUD-Dev] Geometric content generation
Adam Martin
- Simulation, just how much? (was: RE: [MUD-Dev] Uniqueness of Games)
Adam Martin
- [MUD-Dev] Geometric content generation
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Procedural content generation
John Buehler
- [MUD-Dev] MMORPG Comparison (UO, EQ, AC, AO, DAoC)
Robin Lee Powell
- [MUD-Dev] MMORPG Comparison (UO, EQ, AC, AO, DAoC)
Dave Rickey
- [MUD-Dev] Procedural content generation
Hans-Henrik Staerfeldt
- [MUD-Dev] Psychology & Player Motivation (was Geometric Content Generation)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Procedural content generation
lhulbert at hotmail.com
- [MUD-Dev] Procedural content generation
Travis Nixon
- [MUD-Dev] UDP Revisted
Bobby Martin
- [MUD-Dev] Procedural content generation
Daniel.Harman at barclayscapital.com
- [MUD-Dev] UDP Revisited
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Procedural content generation
Brian Hook
- [MUD-Dev] UDP Revisted
Brian Hook
- [MUD-Dev] UDP Revisited
Brian Hook
- [MUD-Dev] MMORPG Comparison (UO, EQ, AC, AO, DAoC)
John Buehler
- [MUD-Dev] MMORPG Comparison (UO, EQ, AC, AO, DAoC)
John Buehler
- [MUD-Dev] MMORPG Comparison (UO, EQ, AC, AO, DAoC)
Derek Licciardi
- [MUD-Dev] Simulation Revisited
Dave Rickey
- [MUD-Dev] UDP Revisted
Kwon Ekstrom
- [MUD-Dev] MMORPG Comparison (UO, EQ, AC, AO, DAoC)
Brian Hook
- [MUD-Dev] Procedural content generation
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Procedural content generation
John Buehler
- [MUD-Dev] Procedural content generation, randomness
Brian Hook
- [MUD-Dev] UDP Revisited
Mats Lidstrom
- [MUD-Dev] TCP Vegas
Adam Martin
- [MUD-Dev] UDP Revisted
Dave Rickey
- [MUD-Dev] Procedural content generation, randomness
Adam Martin
- [MUD-Dev] MMORPG Comparison (UO, EQ, AC, AO, DAoC)
Dave Rickey
- [MUD-Dev] UDP Revisted
Amanda Walker
- [MUD-Dev] Psychology & Player Motivation (was Geometric Content Generation)
Sasha Hart
- [MUD-Dev] Legends of Kesmai, RIP
Clevmut at aol.com
- [MUD-Dev] Content authorship
Adam Martin
- [MUD-Dev] Many MUDs in one? (was: Geometric content generation)
Matt Mihaly
- [MUD-Dev] Geometric content generation
Matt Mihaly
- [MUD-Dev] UDP Revisted
Brian Hook
- [MUD-Dev] MMORPG Comparison (UO, EQ, AC, AO, DAoC)
John Buehler
- [MUD-Dev] MMORPG Comparison (UO, EQ, AC, AO, DAoC)
John Buehler
- [MUD-Dev] MMORPG Comparison (UO, EQ, AC, AO, DAoC)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Procedural content generation
Daniel.Harman at barclayscapital.com
- [MUD-Dev] TCP Vegas
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Procedural content generation
Freeman
- [MUD-Dev] UDP Revisted
Daniel.Harman at barclayscapital.com
- [MUD-Dev] DAoC dev team (was: MMORPG Comparison (UO, EQ, AC, AO, DAoC))
Eli Stevens
- [MUD-Dev] Geometric content generation
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] UDP Revisited
Jeremy Gaffney
- [MUD-Dev] TCP Vegas
Eli Stevens
- [MUD-Dev] Geometric content generation
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Content authorship
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Psychology and game design (Was Geometric content generation)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] UDP Revisted
Travis Nixon
- [MUD-Dev] UDP Revisted
Travis Nixon
- [MUD-Dev] UDP Revisted
Ben Greear
- [MUD-Dev] UDP Revisted
Dave Rickey
- [MUD-Dev] UDP Revisted
Bobby Martin
- [MUD-Dev] DAoC dev team (was: MMORPG Comparison (UO, EQ, AC, AO, DAoC))
Dave Rickey
- [MUD-Dev] Content authorship
Travis Casey
- [MUD-Dev] MMORPG Comparison (UO, EQ, AC, AO, DAoC)
Dave Rickey
- [MUD-Dev] TCP Vegas
Bruce Mitchener
- Simulation, just how much? (was: RE: [MUD-Dev] Uniqueness of Games)
Travis Casey
- [MUD-Dev] MMORPG Comparison (UO, EQ, AC, AO, DAoC)
Dan Burke
- [MUD-Dev] UDP Revisted
amanda at alfar.com
- [MUD-Dev] UDP Revisted
Daniel.Harman at barclayscapital.com
- [MUD-Dev] DAoC dev team
Dave Rickey
- [MUD-Dev] UDP Revisted
Brian Hook
- [MUD-Dev] SSL vs. SASL (was: UDP Revisted)
Bruce Mitchener
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #445 - 27 msgs
Paul Schwanz
- [MUD-Dev] Proposed Law
John Buehler
- [MUD-Dev] DAoC dev team (was: MMORPG Comparison (UO, EQ, AC, AO, DAoC))
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Psychology and game design (Was Geometric content generation)
Matt Mihaly
- [MUD-Dev] Procedural content generation
Matt Mihaly
- [MUD-Dev] Quality Testing
Michael Tresca
- [MUD-Dev] MMORPG Comparison (UO, EQ, AC, AO, DAoC)
Vincent Archer
- [MUD-Dev] Players Controlling Monsters
rayzam
- [MUD-Dev] New MMP Networking Architecture
Bruce Mitchener
- [MUD-Dev] Quality Testing
John Buehler
- [MUD-Dev] New MMP Networking Architecture
Ling Lo
- [MUD-Dev] Quality Testing
Dave Rickey
- [MUD-Dev] DAoC dev team (was: MMORPG Comparison (UO, EQ, AC, AO, DAoC))
Robin Lee Powell
- [MUD-Dev] High Level Architecture
Adam Martin
- [MUD-Dev] Networking architecture overview
Brian Hook
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #445 - 27 msgs
Travis Nixon
- [MUD-Dev] UDP Revisted
Travis Nixon
- [MUD-Dev] DAoC dev team (was: MMORPG Comparison (UO, EQ, AC, AO, DAoC))
Brian Hook
- [MUD-Dev] DAoC dev team (was: MMORPG Comparison (UO, EQ, AC, AO, DAoC))
Neufeld
- [MUD-Dev] Connection Stats
Ben Tolputt
- [MUD-Dev] Proposed Law
Matt Mihaly
- [MUD-Dev] Proposed Law
John Buehler
- [MUD-Dev] Proposed Law
John Buehler
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #443 - 12 msgs
Dr. Cat
- [MUD-Dev] Networking architecture overview
Dave Rickey
- [MUD-Dev] Fourteen forms of fun
rayzam
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #445 - 27 msgs
rayzam
- [MUD-Dev] Procedural content generation
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Fourteen forms of fun
Sasha Hart
- [MUD-Dev] Proposed Law
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Fourteen forms of fun
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Networking architecture overview
Amanda Walker
- [MUD-Dev] Incorporating Plot/Backstory/Scenario Design Tools
Nathan F. Yospe
- [MUD-Dev] Quality Testing
Nathan F. Yospe
- [MUD-Dev] Fourteen forms of fun
Jon Lambert
- [MUD-Dev] Proposed Law
Adam Martin
- [MUD-Dev] Extreme Programing
Ling Lo
- [MUD-Dev] Quality Testing
Michael Tresca
- [MUD-Dev] Quality Testing
Michael Tresca
- [MUD-Dev] DAoC dev team (was: MMORPG Comparison (UO, EQ, AC, AO, DAoC))
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Networking architecture overview
Brian Hook
- [MUD-Dev] Networking architecture overview
Brian Hook
- [MUD-Dev] Quality Testing
Koster
- [MUD-Dev] Proposed Law
Freeman
- [MUD-Dev] DAoC dev team (was: MMORPG Comparison (UO, EQ, AC, AO, DAoC))
Travis Nixon
- [MUD-Dev] Quality Testing
Dave Rickey
- [MUD-Dev] DAoC dev team
Lars Duening
- [MUD-Dev] DAoC dev team (was: MMORPG Comparison (UO, EQ, AC, AO, DAoC))
John Buehler
- [MUD-Dev] Proposed Law
Matt Mihaly
- [MUD-Dev] Proposed Law
Matt Mihaly
- [MUD-Dev] UDP Revisted
David H. Loeser Jr.
- [MUD-Dev] Networking architecture overview
Bobby Martin
- [MUD-Dev] Documentation
Adam Martin
- [MUD-Dev] New MMP Networking Architecture
Norman
- [MUD-Dev] English grammar thoughts
Par Winzell
- [MUD-Dev] Proposed Law
John Buehler
- [MUD-Dev] Documentation
Brian Hook
- [MUD-Dev] DAoC dev team (was: MMORPG Comparison (UO, EQ, AC, AO, DAoC))
Brian Hook
- [MUD-Dev] DAoC dev team (was: MMORPG Comparison (UO, EQ, AC, AO, DAoC))
Brian Hook
- [MUD-Dev] Proposed Law
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Quality Testing
Derek Licciardi
- [MUD-Dev] Fourteen forms of fun
David H. Loeser Jr.
- [MUD-Dev] ADMIN: The code documenting/commenting thread
J C Lawrence
- [MUD-Dev] English grammar thoughts
Kylotan
- [MUD-Dev] English grammar thoughts
Jasper McChesney
- [MUD-Dev] UDP Revisted
Adam Martin
- [MUD-Dev] Proposed Law
Adam Martin
- [MUD-Dev] Quality Testing
Michael Tresca
- [MUD-Dev] Proposed Law
John Buehler
- [MUD-Dev] Proposed Law
John Buehler
- [MUD-Dev] Quality Testing
Dave Rickey
- [MUD-Dev] Quality Testing
Dave Rickey
- [MUD-Dev] Players Controlling Monsters
David H. Loeser Jr.
- [MUD-Dev] Proposed Law
Matt Mihaly
- [MUD-Dev] English grammar thoughts
Travis Casey
- [MUD-Dev] Players Controlling Monsters
Brian Hook
- [MUD-Dev] English grammar thoughts
Jasper McChesney
- [MUD-Dev] Proposed Law
Paul Schwanz
- [MUD-Dev] Quality Testing
Dave Rickey
- [MUD-Dev] Proposed Law
Paul Schwanz
- [MUD-Dev] Proposed Law
John Buehler
- [MUD-Dev] Quality Testing
Paul Dahlke
- [MUD-Dev] UDP Revisted
Bobby Martin
- [MUD-Dev] Proposed Law
Matt Mihaly
- [MUD-Dev] English grammar thoughts
bruce at puremagic.com
- [MUD-Dev] English grammar thoughts
Marian Griffith
- [MUD-Dev] English grammar thoughts
Travis Casey
- [MUD-Dev] Proposed Law
Matt Mihaly
- [MUD-Dev] Fourteen forms of fun
Matt Mihaly
- [MUD-Dev] Expectations of in-game reality
Matt Mihaly
- [MUD-Dev] Proposed Law
Matt Mihaly
- [MUD-Dev] UDP Revisted
Bruce Mitchener
- [MUD-Dev] Players Controlling Monsters
John Buehler
- [MUD-Dev] English grammar thoughts
Robert Zubek
- [MUD-Dev] Quality Testing
Jeff Cole
- [MUD-Dev] Respecting NPCs
Lee Sheldon
- [MUD-Dev] Respecting NPCs
J C Lawrence
- [MUD-Dev] Quality Testing
Dave Rickey
- [MUD-Dev] UDP Revisted
Bobby Martin
- [MUD-Dev] English grammar thoughts
Travis Casey
- [MUD-Dev] English grammar thoughts
Marian Griffith
- [MUD-Dev] English grammar thoughts
Chris Gray
- [MUD-Dev] English grammar thoughts
Robert Zubek
- [MUD-Dev] Proposed Law
Paul Schwanz
- [MUD-Dev] Quality Testing
Robin Lee Powell
- [MUD-Dev] English grammar thoughts
Travis Casey
- [MUD-Dev] Respecting NPCs
Lee Sheldon
- [MUD-Dev] Proposed Law
Koster
- [MUD-Dev] UDP Revisted
Bruce Mitchener
- [MUD-Dev] Respecting NPCs
J C Lawrence
- [MUD-Dev] Expectations of in-game reality
Freeman
- [MUD-Dev] Respecting NPCs
gamaiun at yahoo.com
- [MUD-Dev] Expectations of in-game reality
Paul Schwanz
- [MUD-Dev] Proposed Law
Paul Schwanz
- [MUD-Dev] Respecting NPCs
gamaiun at yahoo.com
- [MUD-Dev] Fourteen forms of fun
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Networking architecture overview
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Expectations of in-game reality
Nip
- [MUD-Dev] TECH : RMI (was UDP Revisted)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Expectations of in-game reality
Ian Collyer
- [MUD-Dev] Expectations of in-game reality
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Quality Testing
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Expectations of in-game reality
J C Lawrence
- [MUD-Dev] Proposed Law
Madman Across the Water
- [MUD-Dev] Respecting NPCs
J C Lawrence
- [MUD-Dev] Respecting NPCs
Travis Nixon
- [MUD-Dev] Quality Testing
J C Lawrence
- [MUD-Dev] Proposed Law
Matthew Estes
- [MUD-Dev] UDP Revisted
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Expectations of in-game reality
Freeman
- [MUD-Dev] Respecting NPCs
J C Lawrence
- [MUD-Dev] Respecting NPCs
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Respecting NPCs
J C Lawrence
- [MUD-Dev] Respecting NPCs
J C Lawrence
- [MUD-Dev] Respecting NPCs
Brian Hook
- [MUD-Dev] English grammar thoughts
Jon Leonard
- [MUD-Dev] Respecting NPCs
Bruce Mitchener
- [MUD-Dev] Quality Testing
Dave Rickey
- [MUD-Dev] Expectations of in-game reality
Eli Stevens
- [MUD-Dev] Respecting NPCs
John Buehler
- [MUD-Dev] Respecting NPCs
Sami Kosonen
- [MUD-Dev] Respecting NPCs
Phillip Lenhardt
- [MUD-Dev] Proposed Law
John Buehler
- [MUD-Dev] Proposed Law
Matt Mihaly
- [MUD-Dev] Proposed Law
John Buehler
- [MUD-Dev] Proposed Law
Matt Mihaly
- [MUD-Dev] Proposed Law
Travis Nixon
- [MUD-Dev] Respecting NPCs
J C Lawrence
- [MUD-Dev] Proposed Law
Koster
- [MUD-Dev] Expectations of in-game reality
Marian Griffith
- [MUD-Dev] Respecting NPCs
Chris Gray
- [MUD-Dev] Respecting NPCs
Matthew Estes
- [MUD-Dev] Respecting NPCs
Michael Tresca
- [MUD-Dev] Proposed Law
Matt Mihaly
- [MUD-Dev] Proposed Law
Ian Collyer
- [MUD-Dev] Proposed Law
Matt Mihaly
- [MUD-Dev] Respecting NPCs
Freeman
- [MUD-Dev] Respecting NPCs
gamaiun at yahoo.com
- [MUD-Dev] Respecting NPCs
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Respecting NPCs
gamaiun at yahoo.com
- [MUD-Dev] Expectations of in-game reality
Adam Martin
- [MUD-Dev] Chatbots
Adam Martin
- [MUD-Dev] Respecting NPCs
Norman
- [MUD-Dev] Quality Testing
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Proposed Law
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Quality Testing
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Respecting NPCs
Travis Nixon
- [MUD-Dev] Respecting NPCs
Matthew D. Fuller
- [MUD-Dev] Proposed Law
Mark Eaton
- [MUD-Dev] TECH: UDP Revisted
Bobby Martin
- [MUD-Dev] Expectations of in-game reality
Travis Casey
- [MUD-Dev] The function of NPCs in novels versus MUDs
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Expectations of in-game reality
Travis Casey
- [MUD-Dev] Expectations of in-game reality
Sami Kosonen
- [MUD-Dev] Proposed Law
Sami Kosonen
- [MUD-Dev] Proposed Law
Madman Across the Water
- [MUD-Dev] TECH : RMI (was UDP Revisted)
Bobby Martin
- [MUD-Dev] Expectations of in-game reality
Michael Tresca
- [MUD-Dev] Expectations of in-game reality
J C Lawrence
- [MUD-Dev] Respecting NPCs
Michael Tresca
- [MUD-Dev] Respecting NPCs
Michael Tresca
- [MUD-Dev] Proposed Law
Dan Burke
- [MUD-Dev] Quality Testing
Michael Tresca
- [MUD-Dev] Respecting NPCs
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Expectations of in-game reality
Matt Mihaly
- [MUD-Dev] RE:
Koster
- [MUD-Dev] Violence
Matt Mihaly
- [MUD-Dev] Quality Testing (and community)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Respecting NPCs
Adam Martin
- [MUD-Dev] Proposed Law
Paul Schwanz
- [MUD-Dev] Respecting NPCs
Freeman
- [MUD-Dev] Respecting NPCs
Travis Nixon
- [MUD-Dev] Quality Testing
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Proposed Law
Andrew Hefford {Coregen}
- [MUD-Dev] ADMIN: Recent outages
J C Lawrence
- [MUD-Dev] RE:
Joe Andrieu
- [MUD-Dev] [ECOSYSTEMS] Fishing in the real world
Adam Martin
- [MUD-Dev] Statistics
Ben Chambers
- [MUD-Dev] RE:
Marian Griffith
Last message date:
Wed Oct 31 23:20:49 CET 2001
Archived on: Fri Dec 28 23:25:20 CET 2012
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