[MUD-Dev] Geometric content generation
Nathan F. Yospe
yospe at kanga.nu
Mon Oct 8 15:55:32 CEST 2001
Travis Nixon <tnixon at avalanchesoftware.com> said:
> ----- Original Message -----
> From: "Nathan F. Yospe" <yospe at kanga.nu>
>> Demosthenes and Locke. I've played around with the idea of using
>> script controlled, admin tweaked mobs to influence social
>> development while the mud culture is developing, to try to create
>> a social pressure model. If enough people are muttering about
>> certain behaviour, and they are making the PCs all mutter too, it
>> may have an effect on such behaviour. Maybe.
>> Now, I leave IDing the ref at the begining of the above paragraph
>> to the reader...
> Oh come on. That's an easy one. Ender's Game. (er, actually,
> did they show up in the first one? I don't rember. lol)
Yeah, they do show up in the first one. Rare Peter and Valentine
scenes...
> All it would take to blow the whole scheme wide open would be
> exposure, though. Just as in the books. :(
I'm trying to figure out if that's actually true. If who wasn't a
real player could be hidden well enough (as in, I don't know a
player, so are they a stranger or a mob or some admin controlled
puppet, or ...) and the pressure could be kept less than blatant
(shopkeepers and bar patrons making comments, say) it might work
even if exposed...
--
Nathan F. Yospe - Physicist, Artist, Programmer, Writer, JOAT with a SAK
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