[MUD-Dev] Geometric content generation
John Buehler
johnbue at msn.com
Mon Oct 8 17:10:18 CEST 2001
Ian Collyer writes:
> [It's just struck me that 'consumption' is perhaps a bad choice
> of word here as the point is that the content is _not_ consumed
> and once created it can be experienced by any number of users at
> no incremental (creation) cost.]
> So if your average user explores four new areas a month and your
> average developer can create only a single new area per month you
> need four developers creating new areas to satisfy demand
> regardless of the number of users.
I agree with your text analysis in that consumption is often (but
not always) a per-player consideration. I was just observing that
the units in your equation were screwy.
JB
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