[MUD-Dev] UDP Revisted
Daniel.Harman at barclayscapital.com
Daniel.Harman at barclayscapital.com
Wed Oct 10 14:33:54 CEST 2001
I've been working on my UDP based networking layer, and I'm
wondering if anyone can provide some insight.
The issue centres around using a known port for all comms, or using
a range. From a server perspective, it seems easy enough to have
multiple clients all on the same well known UDP port since a single
port can handle an arbitrary number of connections (I believe). I'm
concerned that this then leaves a server open to easy packet
flooding.
The alternatives, which I believe Everquest may use, are to either
negotiate a port to communicate on through the log in server, or to
have a set of known ports with which one can connect to the server,
and to randomly pick one. Obviously the former is more complicated
as the negotation probably takes place using a standard tcp/ip
connection with some form of encryption, so you have to pass state
between that and the udp part of the system.
Are there any reasons that I might want to not use a single port for
UDP with multiple clients other than the flooding aspect? It just
seems wasteful to instantiate a socket per client for a
connectionless protocol, although obviously from a defensive point
of view, its easier to stop servicing a port if someone starts to
flood it as it will only affect the flooder.
Dan
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