[MUD-Dev] Quality Testing
Dave Rickey
daver at mythicentertainment.com
Tue Oct 23 15:01:54 CEST 2001
-----Original Message-----
From: Paul Dahlke <PaulD at activate.net>
>> -----Original Message-----
>> From: Dave Rickey
>> Our beta testers told us what was broken, we fixed it. They told
>> us what they didn't like, we changed it. They whined, we ignored
>> it, they provided data and they got results. Several tens of
>> thousands of iterations of that, all with minimal overhead, and
>> the result was a successful launch. If we'd tried to document
>> every single step of that, we'd all be filling out paperwork for
>> the next 3 years.
> How does the testing effort transition when the product is
> release?
> Does it just take place on a test server?
I'll let you know after we figure it out.
> There are no more beta testers and just paying customers. While
> some paying customers may feel they are still beta testers,
> treating all paying customers as such is probably is not a good
> idea.
> Even without a testing\QA staff numerous functions must be done by
> someone. Just updating a dozen or more servers with the latest
> build entails an amount of risk that is usually worth a testing\QA
> pass, for example.
Right now, the direction we're moving is towards retaining the Team
Leads and their testing teams as our channel for feedback. It will
be selective and voluntary, a subcommunity of around 200 or so
people with special access to the development team, enough to get
all the feedback we need, but a small enough number to be managable.
--Dave
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list