[MUD-Dev] Respecting NPCs
J C Lawrence
claw at 2wire.com
Thu Oct 25 18:59:21 CEST 2001
On Thu, 25 Oct 2001 16:03:35 -0700
Brian Hook <brianhook at pyrogon.com> wrote:
> On Behalf Of J C Lawrence:
>> What is the critical difference between a system which silently
>> and officiously kills all players who do X offense,
> Solely intent, as far as I can see. A "town guard" is ostensibly
> there to enforce a certain amount of civility. "Monsters"
> however, are supposed to be fodder.
But we're not discussing monsters. Instead I'm referring to the
system itself (almost ala Infocom):
> l
You are on a small path through neatly trimmed lawns.
There is a sign saying, "Don't walk on the grass.
The path leads away to the north with grass on both sides.
> e
You step onto the grass.
You are not allowed to walk on the grass,
Sorry, you are dead. Would you like to create a new character?
vs:
> l
You are on a small path through neatly trimmed lawns.
There is a sign saying, "Don't walk on the grass.
The pay leads away to the north with grass on both sides.
> e
You step onto the grass.
A city guard rushes up.
> l
You are standing on the grass near a path. A city guard is here.
The city guard shouts, "Hey! You can't walk on the grass!"
> l at guard
He has a large sword and looks like he'd like to kill you.
The city guard attacks you.
Sorry, you are dead. Would you like to create a new character?
> Whether that's a real distinction I guess is up to you =)
Which is the question.
--
J C Lawrence
---------(*) Satan, oscillate my metallic sonatas.
claw at kanga.nu He lived as a devil, eh?
http://www.kanga.nu/~claw/ Evil is a name of a foeman, as I live.
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