[MUD-Dev] Statistics
Ben Chambers
bjchamb at bellsouth.net
Wed Oct 31 21:14:10 CET 2001
What statistics do you consider necessary to define a character? I
am planning on using a 100% skill based system, with no levels,
where the more you do something the better you get at it. The
problem is I was hopping that the skills would be defined by the
host. The set of skills that seem most logical to me are:
Strength - How capable of physical feats this character is
Constitution - How resistant to physical damage he is
Intelligence - How quickly he learns new skills
Wisdom - How well he retains learnt skills
The problem is I can't figure out where spells and stuff would come
in. So I came up with this:
If you reduce the system down to JUST the capability to learn and
the retention of what is learned, Strength is no longer a statistic,
but rather a skill. The problem is too many things would be
dependent upon this one skill. The obvious solution (in my mind) is
to define a basic skill for each item, and than any skill that you
perform (attack) uses a modifier for how proficient you are with
this weapon. This however becomes to complex again.
What would happen if we defined TWO types of skills? I could have
skills that describe the proficiency with different things, and than
skills which describe what you can do. The key is that I can't do a
jump kick with a magical attack, even if I am proficient in magic.
Any insight as to how to make a good skills system, 100%
customizable by the host, that represents ALL actions (other than
social commands) that the player can do?
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