[MUD-Dev] Statistics

Ben Chambers bjchamb at bellsouth.net
Wed Oct 31 21:14:10 CET 2001


What statistics do you consider necessary to define a character?  I
am planning on using a 100% skill based system, with no levels,
where the more you do something the better you get at it.  The
problem is I was hopping that the skills would be defined by the
host.  The set of skills that seem most logical to me are:

  Strength - How capable of physical feats this character is
  Constitution - How resistant to physical damage he is
  Intelligence - How quickly he learns new skills
  Wisdom - How well he retains learnt skills

The problem is I can't figure out where spells and stuff would come
in.  So I came up with this:

If you reduce the system down to JUST the capability to learn and
the retention of what is learned, Strength is no longer a statistic,
but rather a skill.  The problem is too many things would be
dependent upon this one skill.  The obvious solution (in my mind) is
to define a basic skill for each item, and than any skill that you
perform (attack) uses a modifier for how proficient you are with
this weapon.  This however becomes to complex again.

What would happen if we defined TWO types of skills?  I could have
skills that describe the proficiency with different things, and than
skills which describe what you can do.  The key is that I can't do a
jump kick with a magical attack, even if I am proficient in magic.

Any insight as to how to make a good skills system, 100%
customizable by the host, that represents ALL actions (other than
social commands) that the player can do?



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