[MUD-Dev] TECH: Complex NPCs

Rudy Neeser rneeser at cs.uct.ac.za
Tue Apr 2 10:19:07 CEST 2002


Hi.

Interestingly enough, if you want to have a look at more complex
agents (NPCs), you should have a look at the computer graphics
litriture. This area is full of work attempting to create more
autonomous and realistic agents. Often there's a large chunk
involved in the actual graphics section, but there is also a lot
concerned with the behaviour behind the agents (which is pretty
important if you're trying to make them autonomous).

If you belong to the ACM, have a look at the siggraph
proceedings. An example of the kind of thing you can find here is:

  Multi-Level Direction of Autonomous Creatures for Real-Time
  Virtual Environments, by Bruce M. Blumberg, Tinsley A. Galyean,

which is more about the control of the character, but does describe
how the character is implemented.

Blumberg's work is (very) briefly mentioned here.

  http://www.gamasutra.com/features/20010423/dybsand_01.htm

If you don't have an ACM subscription, try the Research Index:

  http://www.researchindex.com

which has postscript and pdf versions of some of the papers that it
lists. I'm not happy with its search engine though, so it's
sometimes a bit tough to find any papers which you want (easier to
use google).

-- R


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