April 2002 Archives by subject
Starting: Mon Apr 1 01:19:10 CEST 2002
Ending: Tue Apr 30 23:32:26 CEST 2002
Messages: 492
- [MUD-Dev] [Biz] Games investment
Peter Tyson
- [MUD-Dev] [DGN] [NEWBIE] Suggestions on (OO) Server Design.
Sean Middleditch
- [MUD-Dev] [DGN] [NEWBIE] Suggestions on (OO) Server Design.
Pure Krome
- [MUD-Dev] [DGN] [NEWBIE] Suggestions on (OO) Server Design.
Greg Munt
- [MUD-Dev] [DGN] [NEWBIE] Suggestions on (OO) Server Design.
Kwon Ekstrom
- [MUD-Dev] [DGN] [NEWBIE] Suggestions on (OO) Server Design.
Kwon Ekstrom
- [MUD-Dev] [DGN] [NEWBIE] Suggestions on (OO) Server Design.
Sean Middleditch
- [MUD-Dev] [DGN] [NEWBIE] Suggestions on (OO) Server Design.
Greg Munt
- [MUD-Dev] [DGN] [NEWBIE] Suggestions on (OO) Server Design.
Kwon Ekstrom
- [MUD-Dev] [DGN] [NEWBIE] Suggestions on (OO) Server Design.
Kwon Ekstrom
- [MUD-Dev] [DGN] [NEWBIE] Suggestions on (OO) Server Design.
Sean Middleditch
- [MUD-Dev] [DGN] [NEWBIE] Suggestions on (OO) Server Design.
Kwon Ekstrom
- [MUD-Dev] [DGN] MUD developer's motives
Brandon J. Van Every
- [MUD-Dev] [DGN] MUD developer's motives
Casbaria
- [MUD-Dev] [DGN] MUD developer's motives
Dave Rickey
- [MUD-Dev] [DGN] MUD developer's motives
Shane Gough
- [MUD-Dev] [DGN] MUD developer's motives
John Bertoglio
- [MUD-Dev] [DGN] MUD developer's motives
Patricia Pizer
- [MUD-Dev] [DGN] MUD developer's motives
Koster
- [MUD-Dev] [DGN] MUD developer's motives
Brandon J. Van Every
- [MUD-Dev] [DGN] MUD developer's motives
Brandon J. Van Every
- [MUD-Dev] [DGN] MUD developer's motives
David Yazel
- [MUD-Dev] [DGN] MUD developer's motives
shren
- [MUD-Dev] [DGN] MUD developer's motives
Dave Rickey
- [MUD-Dev] [Meta] [MLP] The use of ecology models (was: NPC Co mplexity)
Koster
- [MUD-Dev] [MLP] NPC Complexity
shren
- [MUD-Dev] [MLP] NPC Complexity
Eli Stevens
- [MUD-Dev] [MLP] NPC Complexity
Peter Tyson
- [MUD-Dev] [MLP] NPC Complexity
Koster
- [MUD-Dev] [MLP] NPC Complexity
shren
- [MUD-Dev] [MLP] NPC Complexity
Sean Kelly
- [MUD-Dev] [MLP] NPC Complexity
shren
- [MUD-Dev] [MLP] NPC Complexity
Kwon Ekstrom
- [MUD-Dev] [MLP] NPC Complexity
shren
- [MUD-Dev] [MLP] NPC Complexity
Sean Kelly
- [MUD-Dev] [MLP] NPC Complexity
Sean Kelly
- [MUD-Dev] [MLP] NPC Complexity
Kwon Ekstrom
- [MUD-Dev] [MLP] NPC Complexity
Daniel.Harman at barclayscapital.com
- [MUD-Dev] [MLP] NPC Complexity
Kwon Ekstrom
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexit y)
Koster
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexit y)
Mark Eaton
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexity)
Sasha Hart
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexity)
Sean Kelly
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexity)
shren
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexity)
Matt Mihaly
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexity)
Talies the Wanderer
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexity)
Sean Kelly
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexity)
Sean Kelly
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexity)
Paul Schwanz
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexity)
Damion Schubert
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexity)
Damion Schubert
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexity)
Matt Mihaly
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexity)
Matt Mihaly
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexity)
Sean Kelly
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexity)
Sean Kelly
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexity)
David Kennerly
- [MUD-Dev] [MLP] Why care about levels? (was: The use of ecolo gy models)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] [MLP] Why care about levels? (was: The use of ecolo gy models)
Sasha Hart
- [MUD-Dev] [MLP] Why care about levels? (was: The use of ecolo gy models)
Vincent Archer
- [MUD-Dev] [MLP] Why care about levels? (was: The use of ecology models)
Sasha Hart
- [MUD-Dev] [MLP] Why care about levels? (was: The use of ecology models)
Sean Kelly
- [MUD-Dev] [MLP] Why care about levels? (was: The use of ecology models)
shren
- [MUD-Dev] [MLP] Why care about levels? (was: The use of ecology models)
T o F
- [MUD-Dev] [TECH] [DGN] Hyper-realistic MUD
David B. Held
- [MUD-DEV] [TECH] Follow-up to Shortest Path
William Murdick
- [MUD-Dev] [TECH] Preloading path information
William Murdick
- [MUD-Dev] [TECH] Preloading path information
Kevin Mack
- [MUD-Dev] [TECH] Shortest-Path
William Murdick
- [MUD-Dev] [TECH] Shortest-Path
Bruce Mitchener
- [MUD-Dev] [TECH] Shortest-Path
Ben Greear
- [MUD-Dev] [TECH] Shortest-Path
Amos Wetherbee
- [MUD-Dev] [TECH] Shortest-Path
Miroslav Silovic
- [MUD-Dev] [TECH] Shortest-Path
Richard A. Bartle
- [MUD-Dev] [TECH] Shortest-Path
Robert Zubek
- [MUD-Dev] ADMIN: Thread deaths
J C Lawrence
- [MUD-Dev] Alternatives to Permadeath
T o F
- [MUD-Dev] Alternatives to Permadeath
shren
- [MUD-Dev] Alternatives to Permadeath
Travis Casey
- [MUD-Dev] Another Reality Check [was Re: Black Snow Revisited ]
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Another Reality Check [was Re: Black Snow Revisited ]
Matt Mihaly
- [MUD-Dev] Another Reality Check [was Re: Black Snow Revisited ]
shren
- [MUD-Dev] Another Reality Check [was Re: Black Snow Revisited]
Dr. Cat
- [MUD-Dev] Another Reality Check [was Re: Black Snow Revisited]
amanda at alfar.com
- [MUD-Dev] Another Reality Check [was Re: Black Snow Revisited]
Matt Mihaly
- [MUD-Dev] Another Reality Check [was Re: Black Snow Revisited]
Matt Mihaly
- [MUD-Dev] Another Reality Check [was Re: Black Snow Revisited]
Matt Mihaly
- [MUD-Dev] Anyone got anything to say about swamps?
shren
- [MUD-Dev] Avatars/character stables (was: Black Snow Revisited)
Jon Leonard
- [MUD-Dev] Black Snow Revisited
Caliban Tiresias Darklock
- [MUD-Dev] Black Snow Revisited
Marian Griffith
- [MUD-Dev] Black Snow Revisited
Fred Clift
- [MUD-Dev] Black Snow: The sky is falling?
Robert A. Rice Jr.
- [MUD-Dev] Blacksnow revisted
Caliban Tiresias Darklock
- [MUD-Dev] Blacksnow revisted
Caliban Tiresias Darklock
- [MUD-Dev] Blacksnow revisted
amanda at alfar.com
- [MUD-Dev] Blacksnow revisted
Marian Griffith
- [MUD-Dev] Blacksnow revisted
Eli Stevens
- [MUD-Dev] Blacksnow revisted
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Blacksnow revisted
Caliban Tiresias Darklock
- [MUD-Dev] Blacksnow revisted
Caliban Tiresias Darklock
- [MUD-Dev] Blacksnow revisted
Caliban Tiresias Darklock
- [MUD-Dev] Blacksnow revisted
Caliban Tiresias Darklock
- [MUD-Dev] Blacksnow revisted
Mark Eaton
- [MUD-Dev] Blacksnow revisted
Kylotan
- [MUD-Dev] Blacksnow revisted
Paul Schwanz
- [MUD-Dev] Blacksnow revisted
amanda at alfar.com
- [MUD-Dev] Blacksnow revisted
Fred Clift
- [MUD-Dev] Blacksnow revisted
Matt Mihaly
- [MUD-Dev] Blacksnow revisted
Travis Casey
- [MUD-Dev] Blacksnow revisted
Paul Schwanz
- [MUD-Dev] Blacksnow revisted
Matt Mihaly
- [MUD-Dev] Blacksnow revisted
Marc Bowden
- [MUD-Dev] Blacksnow revisted
Kylotan
- [MUD-Dev] Blacksnow revisted
Matt Mihaly
- [MUD-Dev] Blacksnow revisted
shaver at mozilla.org
- [MUD-Dev] Blacksnow revisted
Patrick Black
- [MUD-Dev] Blacksnow revisted
Matt Mihaly
- [MUD-Dev] Blacksnow revisted
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Blacksnow revisted
Matt Mihaly
- [MUD-Dev] Blacksnow revisted
Amanda Walker
- [MUD-Dev] Boys and Girls - was (Re: MUD-Dev digest, Vol 1 #163 - 25 msgs)
mystran at ltv.cx
- [MUD-Dev] Client platforms for rapid development of experimental worlds
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Client platforms for rapid development of experimental worlds
John Bertoglio
- [MUD-Dev] Client platforms for rapid development of experimental worlds
Zach Collins {Siege}
- [MUD-Dev] Client platforms for rapid development of experimental worlds
Bruce Mitchener
- [MUD-Dev] Client platforms for rapid development of experimental worlds
Bruce Mitchener
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Koster
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Sasha Hart
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Koster
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Scott Jennings
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
John Buehler
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
shren
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Dave Rickey
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Brad McQuaid
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Dave Rickey
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
John Buehler
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Madrona Tree
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Madrona Tree
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Dave Rickey
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
John Buehler
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Richard A. Bartle
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
John Buehler
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Dave Rickey
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Matt Mihaly
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Richard Woolcock
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Madrona Tree
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Dave Rickey
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Rayzam
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
John Buehler
- [MUD-Dev] Contract Law. Was: Blacksnow revisted
Brian Bilek
- [MUD-Dev] Death of a game addict
Michael Tresca
- [MUD-Dev] Death of a game addict
Marc Bowden
- [MUD-Dev] Death of a game addict
Dave Rickey
- [MUD-Dev] Death of a game addict
Patricia Pizer
- [MUD-Dev] Death of a game addict
Hans-Henrik Staerfeldt
- [MUD-Dev] Death of a game addict
Matt Mihaly
- [MUD-Dev] Death of a game addict
Richard Woolcock
- [MUD-Dev] Death of a game addict
Matt Mihaly
- [MUD-Dev] Death of a game addict
David Kennerly
- [MUD-Dev] Death of a game addict
John Bertoglio
- [MUD-Dev] Death of a game addict
Brandon J. Van Every
- [MUD-Dev] Death of a game addict
Larry Dunlap
- [MUD-Dev] Death of a game addict
quzah
- [MUD-Dev] Death of a game addict
Marian Griffith
- [MUD-Dev] Death of a game addict
Brandon J. Van Every
- [MUD-Dev] Developing A Web Generator
Kyndig
- [MUD-Dev] Developing A Web Generator
Kwon Ekstrom
- [MUD-Dev] Developing A Web Generator
John A. Bertoglio
- [MUD-Dev] DGN: The Grand List Of Console Role Playing Game Clichés
Michael Tresca
- [MUD-Dev] Dilemmas in a (game) designer's life ?
Marc Demesel
- [MUD-Dev] Dilemmas in a (game) designer's life ?
Tamzen Cannoy
- [MUD-Dev] Dilemmas in a (game) designer's life ?
Brandon J. Van Every
- [MUD-Dev] Dilemmas in a (game) designer's life ?
Marc Bowden
- [MUD-Dev] Dilemmas in a (game) designer's life ?
Brandon J. Van Every
- [MUD-Dev] Dilemmas in a (game) designer's life ?
Shane Gough
- [MUD-Dev] Dilemmas in a (game) designer's life ?
Sasha Hart
- [MUD-Dev] Dilemmas in a (game) designer's life ?
Brandon J. Van Every
- [MUD-Dev] Dilemmas in a (game) designer's life ?
John Buehler
- [MUD-Dev] Dilemmas in a (game) designer's life ?
shren
- [MUD-Dev] Dilemmas in a (game) designer's life ?
Brandon J. Van Every
- [MUD-Dev] Dilemmas in a (game) designer's life ?
Sasha Hart
- [MUD-Dev] Dilemmas in a (game) designer's life ?
John Buehler
- [MUD-Dev] Everquest blamed for suicide
Talies the Wanderer
- [MUD-Dev] Everquest blamed for suicide
Jason Hart
- [MUD-dev] Fun in Games
Paul Schwanz
- [MUD-dev] Fun in Games
Koster
- [MUD-dev] Fun in Games
Brandon J. Van Every
- [MUD-dev] Fun in Games
Jeff Freeman
- [MUD-dev] Fun in Games
John Szeder
- [MUD-dev] Fun in Games
Trickey
- [MUD-dev] Fun in Games
Travis Casey
- [MUD-dev] Fun in Games
Brandon J. Van Every
- [MUD-dev] Fun in Games
Brandon J. Van Every
- [MUD-dev] Fun in Games
Brandon J. Van Every
- [MUD-dev] Fun in Games
Jeff Freeman
- [MUD-dev] Fun in Games
Jason Booth
- [MUD-dev] Fun in Games
Paul Schwanz
- [MUD-dev] Fun in Games
Oreo Cookie
- [MUD-dev] Fun in Games
John Buehler
- [MUD-dev] Fun in Games
Trickey
- [MUD-dev] Fun in Games
Koster
- [MUD-dev] Fun in Games
David Kennerly
- [MUD-dev] Fun in Games
Paul Schwanz
- [MUD-dev] Fun in Games
Brandon J. Van Every
- [MUD-dev] Fun in Games
Paul Schwanz
- [MUD-dev] Fun in Games
David Kennerly
- [MUD-dev] Fun in Games
Koster
- [MUD-dev] Fun in Games
szii at sziisoft.com
- [MUD-dev] Fun in Games
shren
- [MUD-dev] Fun in Games
Brandon J. Van Every
- [MUD-dev] Fun in Games
Sasha Hart
- [MUD-dev] Fun in Games
Koster
- [MUD-dev] Fun in Games
Koster
- [MUD-dev] Fun in Games
Talies the Wanderer
- [MUD-dev] Fun in Games
szii at sziisoft.com
- [MUD-dev] Fun in Games
John Buehler
- [MUD-dev] Fun in Games
Daniel.Harman at barclayscapital.com
- [MUD-dev] Fun in Games
Brandon J. Van Every
- [MUD-dev] Fun in Games
Brandon J. Van Every
- [MUD-dev] Fun in Games
David Kennerly
- [MUD-dev] Fun in Games
Sasha Hart
- [MUD-dev] Fun in Games
John Buehler
- [MUD-dev] Fun in Games
Koster
- [MUD-dev] Fun in Games
Koster
- [MUD-dev] Fun in Games
Koster
- [MUD-dev] Fun in Games
Koster
- [MUD-dev] Fun in Games
Ron Gabbard
- [MUD-dev] Fun in Games
John Buehler
- [MUD-dev] Fun in Games
Ron Gabbard
- [MUD-dev] Fun in Games
shren
- [MUD-dev] Fun in Games
Daniel.Harman at barclayscapital.com
- [MUD-dev] Fun in Games
David Kennerly
- [MUD-dev] Fun in Games
Daniel.Harman at barclayscapital.com
- [MUD-dev] Fun in Games
Jasper McChesney
- [MUD-dev] Fun in Games (Long)
Ron Gabbard
- [MUD-dev] Fun in Games (Long)
Brandon J. Van Every
- [MUD-dev] Fun in Games (the Fun Dogma)
Clay
- [MUD-Dev] G4 cable channel
Koster
- [MUD-Dev] G4 cable channel
Daniel.Harman at barclayscapital.com
- [MUD-Dev] G4 cable channel
Koster
- [MUD-Dev] G4 cable channel
John Bertoglio
- [MUD-Dev] G4 cable channel
Richard Aihoshi aka Jonric
- [MUD-Dev] G4 cable channel
Amanda Walker
- [MUD-Dev] G4 cable channel
Valerio Santinelli
- [MUD-Dev] G4 cable channel
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Games are not speech?
Koster
- [MUD-Dev] Games are not speech?
Jeff Cole
- [MUD-Dev] Games are not speech?
Sean Kelly
- [MUD-Dev] Games are not speech?
Ron Gabbard
- [MUD-Dev] Games are not speech?
Crosbie Fitch
- [MUD-Dev] Happy healthy players (was Blacksnow revisited)
Brandon J. Van Every
- [MUD-Dev] Happy healthy players (was Blacksnow revisited)
Kylotan
- [MUD-Dev] Happy healthy players (was Blacksnow revisited)
Brandon J. Van Every
- [MUD-Dev] Happy healthy players (was Blacksnow revisited)
Matt Mihaly
- [MUD-Dev] Happy healthy players (was Blacksnow revisited)
Kylotan
- [MUD-Dev] HELP WANTED!
Shane Gough
- [MUD-Dev] How much is enough?
Justin Coleman
- [MUD-Dev] How much is enough?
Brian Hook
- [MUD-Dev] How much is enough?
Sean Middleditch
- [MUD-Dev] How much is enough?
Vincent Archer
- [MUD-Dev] How much is enough?
Hans-Henrik Staerfeldt
- [MUD-Dev] How much is enough?
Leverett
- [MUD-Dev] How much is enough?
szii at sziisoft.com
- [MUD-Dev] How much is enough?
Kwon Ekstrom
- [MUD-Dev] How much is enough?
Matt Mihaly
- [MUD-Dev] How much is enough?
Justin Coleman
- [MUD-Dev] How much is enough?
Damion Schubert
- [MUD-Dev] How much is enough?
Matt Mihaly
- [MUD-Dev] How much is enough?
Sasha Hart
- [MUD-Dev] How much is enough?
Talies the Wanderer
- [MUD-Dev] How much is enough?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] How much is enough?
Damion Schubert
- [MUD-Dev] How much is enough?
Matt Mihaly
- [MUD-Dev] How much is enough?
Brandon J. Van Every
- [MUD-Dev] How much is enough?
Sean Middleditch
- [MUD-Dev] How much is enough?
Kwon Ekstrom
- [MUD-Dev] How much is enough?
Damion Schubert
- [MUD-Dev] How much is enough?
David B. Held
- [MUD-Dev] How much is enough?
Matt Mihaly
- [MUD-Dev] How much is enough?
Ron Gabbard
- [MUD-Dev] How much is enough?
Ron Gabbard
- [MUD-Dev] How much is enough?
Justin Coleman
- [MUD-Dev] How much is enough? Communication design
Ron Gabbard
- [MUD-Dev] How much is enough? Communication design
Sasha Hart
- [MUD-Dev] How much is enough? Communication design
Miroslav Silovic
- [MUD-Dev] How much is enough? Communication design
David B. Held
- [MUD-Dev] How much is enough? Communication design
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Investor Perceptions if BSI wins was( Re: Black Snow Revisited)
Derek Licciardi
- [MUD-Dev] Japanese wireless MUD
Peter Tyson
- [MUD-Dev] Legal enforcement mechanisms (was Re:Blacksnow revisited)
Matt Mihaly
- [MUD-Dev] Legal enforcement mechanisms (was Re:Blacksnow revisited)
Jon Leonard
- [MUD-Dev] META: What do game companies look for?
Eli Stevens
- [MUD-Dev] Methods to Foster Relationships?
Nick Yee
- [MUD-Dev] MUDs and societal transformations
Brandon J. Van Every
- [MUD-Dev] MUDs and societal transformations
shren
- [MUD-Dev] MUDs and societal transformations
Marc Bowden
- [MUD-Dev] MUDs and societal transformations
Brandon J. Van Every
- [MUD-Dev] MUDs and societal transformations
Koster
- [MUD-Dev] MUDs and societal transformations
Marc Bowden
- [MUD-Dev] MUDs and societal transformations
Brandon J. Van Every
- [MUD-Dev] NEWS: mooix beta 1 released (successor to perlmoo)
Joey Hess
- [MUD-Dev] NEWS: mooix beta 1 released (successor to perlmoo)
Fred Clift
- [MUD-Dev] OpenCyc, design implications of ontological systems?
Bruce Mitchener
- [MUD-Dev] OpenCyc, design implications of ontological systems?
Robert Zubek
- [MUD-Dev] OpenCyc, design implications of ontological systems?
Miroslav Silovic
- [MUD-Dev] OpenCyc, design implications of ontological systems?
Robert Zubek
- [MUD-Dev] OpenCyc, design implications of ontological systems?
Bruce Mitchener
- [MUD-Dev] OpenCyc, design implications of ontological systems?
Joshua Judson Rosen
- [MUD-Dev] OpenCyc, design implications of ontological systems?
Bruce Mitchener
- [MUD-Dev] OpenCyc, design implications of ontological systems?
dmiles at users.sourceforge.net
- [MUD-Dev] OpenCyc, design implications of ontological systems?
Bruce Mitchener
- [MUD-Dev] OpenCyc, design implications of ontological systems?
Robert Zubek
- [MUD-Dev] OpenCyc, design implications of ontological systems?
Bruce Mitchener
- [MUD-Dev] OpenCyc, design implications of ontological systems?
Sean Kelly
- [MUD-Dev] OpenCyc, design implications of ontological systems?
Bruce Mitchener
- [MUD-Dev] OT: 1 free introductory post
Dan Scott
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
Tand'a-ur
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
Matt Owen
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
Sean Middleditch
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
szii at sziisoft.com
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
Crosbie Fitch
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
Tand'a-ur
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
Sanvean
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
John Bertoglio
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
John Buehler
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
Tand'a-ur
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
John Buehler
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
Crosbie Fitch
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
John A. Bertoglio
- [MUD-Dev] Player matching in MMOGs (was Blacksnow revisited)
Brandon J. Van Every
- [MUD-Dev] Progress of MUD32
Matt Owen
- [MUD-Dev] Re: Angry Gamer (was: Blacksnow revisited)
Daniel Fischer
- [MUD-Dev] Re: Black Snow Revisited
Derek Licciardi
- [MUD-Dev] Re: Black Snow Revisited
Caliban Tiresias Darklock
- [MUD-Dev] Re: Black Snow Revisited
Caliban Tiresias Darklock
- [MUD-Dev] Re: Black Snow Revisited
Matt Mihaly
- [MUD-Dev] Re: Black Snow Revisited
Fred Clift
- [MUD-Dev] Re: Black Snow Revisited
holding99 at mindspring.com
- [MUD-Dev] Re: Black Snow Revisited
Caliban Tiresias Darklock
- [MUD-Dev] Re: Black Snow Revisited
Fred Clift
- [MUD-Dev] Re: Black Snow Revisited
Caliban Tiresias Darklock
- [MUD-Dev] Re: Black Snow Revisited
Caliban Tiresias Darklock
- [MUD-Dev] Re: Black Snow Revisited
Caliban Tiresias Darklock
- [MUD-Dev] Re: Black Snow Revisited
Richard Woolcock
- [MUD-Dev] Re: Black Snow Revisited
amanda at alfar.com
- [MUD-Dev] Re: Black Snow Revisited
amanda at alfar.com
- [MUD-Dev] Re: Black Snow Revisited
Adam
- [MUD-Dev] Re: Black Snow Revisited
Matt Mihaly
- [MUD-Dev] Re: Black Snow Revisited
Marian Griffith
- [MUD-Dev] Re: Black Snow Revisited
Tammie Gorzelsky
- [MUD-Dev] Re: Black Snow Revisited
Fred Clift
- [MUD-Dev] Re: Black Snow Revisited
Jason Booth
- [MUD-Dev] Re: Black Snow Revisited
Caliban Tiresias Darklock
- [MUD-Dev] Re: Black Snow Revisited
Caliban Tiresias Darklock
- [MUD-Dev] Re: Black Snow Revisited
Fred Clift
- [MUD-Dev] Re: Black Snow Revisited
Fred Clift
- [MUD-Dev] Re: Black Snow Revisited
Fred Clift
- [MUD-Dev] Re: Black Snow Revisited
Matt Mihaly
- [MUD-Dev] Re: Black Snow Revisited
Matt Mihaly
- [MUD-Dev] Re: Black Snow Revisited
Hans-Henrik Staerfeldt
- [MUD-Dev] Re: Black Snow Revisited
holding99 at mindspring.com
- [MUD-Dev] Re: Black Snow Revisited
Christopher Allen
- [MUD-Dev] Re: Black Snow Revisited
Blane Bramble
- [MUD-Dev] Re: Black Snow Revisited
amanda at alfar.com
- [MUD-Dev] Re: Black Snow Revisited
John Buehler
- [MUD-Dev] Re: Black Snow Revisited
John Buehler
- [MUD-Dev] Re: Black Snow Revisited
Caliban Tiresias Darklock
- [MUD-Dev] Re: Black Snow Revisited
Caliban Tiresias Darklock
- [MUD-Dev] Re: Black Snow Revisited
Matt Mihaly
- [MUD-Dev] Re: Black Snow Revisited
Dan Merillat
- [MUD-Dev] Re: Black Snow Revisited
holding99 at mindspring.com
- [MUD-Dev] Re: Black Snow Revisited
Marc Bowden
- [MUD-Dev] Re: Black Snow Revisited
Matt Mihaly
- [MUD-Dev] Re: Black Snow Revisited
John Buehler
- [MUD-Dev] Re: Black Snow Revisited
amanda at alfar.com
- [MUD-Dev] Re: Black Snow Revisited
Batir
- [MUD-Dev] Re: Black Snow Revisited
Rudy Fink
- [MUD-Dev] Re: Black Snow Revisited
Hans-Henrik Staerfeldt
- [MUD-Dev] Re: Black Snow Revisited
holding99 at mindspring.com
- [MUD-Dev] Re: Black Snow Revisited
holding99 at mindspring.com
- [MUD-Dev] Re: Black Snow Revisited
Jeremy Noetzelman
- [MUD-Dev] Re: Black Snow Revisited
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Re: Black Snow Revisited
amanda at alfar.com
- [MUD-Dev] Re: Black Snow Revisited
Jeremy Noetzelman
- [MUD-Dev] Re: Black Snow Revisited
Zach Collins {Siege}
- [MUD-Dev] Re: Black Snow Revisited
Hans-Henrik Staerfeldt
- [MUD-Dev] Re: Black Snow Revisited
Matt Mihaly
- [MUD-Dev] Re: Black Snow Revisited
holding99 at mindspring.com
- [MUD-Dev] Re: Black Snow Revisited - Value Of Time
Dave Hochstaetter
- [MUD-Dev] Re: Black Snow Revisited - Value Of Time
Brandon J. Van Every
- [MUD-Dev] Re: Black Snow Revisited - Value Of Time
Dave Hochstaetter
- [MUD-Dev] RE: Death of a game addict
Luke Parrish
- [MUD-Dev] RE: Death of a game addict
Jon Lambert
- [MUD-Dev] RE: Realistic Ecological Models
Sasha Hart
- [MUD-Dev] RE: Realistic Ecological Models
David B. Held
- [MUD-Dev] RE: Realistic Ecological Models
Mike Shaver
- [MUD-Dev] RE: Realistic Ecological Models
Leland Hulbert II
- [MUD-Dev] RE: Realistic Ecological Models
Sasha Hart
- [MUD-Dev] RE: Realistic Ecological Models
David B. Held
- [MUD-Dev] RE: Realistic Ecological Models
Leland Hulbert II
- [MUD-Dev] RE: Realistic Ecological Models, Differentiating Areas by Difficulty, and Socialization
Ron Gabbard
- [MUD-Dev] RE: Realistic Ecological Models, Differentiating Areas by Difficulty, and Socialization
Sean Kelly
- [MUD-Dev] RE: Realistic Ecological Models, Differentiating Areas by Difficulty, and Socialization
shren
- [MUD-Dev] RE: Realistic Ecological Models, Differentiating Areas by Difficulty, and Socialization
Damion Schubert
- [MUD-Dev] RE: Realistic Ecological Models, Differentiating Areas by Difficulty, and Socialization
John Buehler
- [MUD-Dev] RE: Realistic Ecological Models, Differentiating Areas by Difficulty, and Socialization
Ron Gabbard
- [MUD-Dev] RE: Realistic Ecological Models, Differentiating Areas by Difficulty, and Socialization
David B. Held
- [MUD-Dev] RE: Realistic Ecological Models, Differentiating Areas by Difficulty, and Socialization
shren
- [MUD-Dev] RE: Realistic Ecological Models, Differentiating Areas by Difficulty, and Socialization
Sean Kelly
- [MUD-Dev] RE: Realistic Ecological Models, Differentiating Areas by Difficulty, and Socialization
Marian Griffith
- [MUD-Dev] Re:Blacksnow revisited
Norman Short
- [MUD-Dev] Re:Blacksnow revisited
John Buehler
- [MUD-Dev] Re:Blacksnow revisited
Paul Schwanz
- [MUD-Dev] Re:Blacksnow revisited
Hans-Henrik Staerfeldt
- [MUD-Dev] Re:Blacksnow revisited
Kylotan
- [MUD-Dev] Re:Blacksnow revisited
Norman Short
- [MUD-Dev] Re:Blacksnow revisited
Matt Mihaly
- [MUD-Dev] Re:Blacksnow revisited
maddog at maddog.com
- [MUD-Dev] Re:Blacksnow revisited
Damion Schubert
- [MUD-Dev] Re:Blacksnow revisited
Joe Andrieu
- [MUD-Dev] Re:Blacksnow revisited
Matt Mihaly
- [MUD-Dev] Reality check ...
Dave Rickey
- [MUD-Dev] Reality check ...
Marc Bowden
- [MUD-Dev] Reality check ...
John Buehler
- [MUD-Dev] Reality check ...
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Reality check ...
Dave Rickey
- [MUD-Dev] Reality check ...
Vincent Archer
- [MUD-Dev] Reality check ...
Jon Leonard
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisi ted]
Koster
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisited]
Jeff Cole
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisited]
Fred Clift
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisited]
Brian Bilek
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisited]
Jeff Cole
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisited]
Jeff Cole
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisited]
John Buehler
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisited]
Jeff Cole
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisited]
Caliban Tiresias Darklock
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisited]
Matt Mihaly
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisited]
John Buehler
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisited]
shren
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisited]
Sean Kelly
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisited]
Ryan S. Dancey
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisited]
shren
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisited]
Matt Mihaly
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisited]
Jeff Cole
- [MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisited]
Miroslav Silovic
- [MUD-Dev] Size of player-organizations
Adam
- [MUD-Dev] Skotos Cellular Automata Simulation System - a Technical Summary (LONG)
Christopher Allen
- [MUD-Dev] TECH: Complex NPCs
Sean Kelly
- [MUD-Dev] TECH: Complex NPCs
John Robert Arras
- [MUD-Dev] TECH: Complex NPCs
Dave Rickey
- [MUD-Dev] TECH: Complex NPCs
tryguy74 at hotmail.com
- [MUD-Dev] TECH: Complex NPCs
tryguy74 at hotmail.com
- [MUD-Dev] TECH: Complex NPCs
tryguy74 at hotmail.com
- [MUD-Dev] TECH: Complex NPCs
Rudy Neeser
- [MUD-Dev] TECH: Complex NPCs
Sasha Hart
- [MUD-Dev] TECH: Complex NPCs
Robert Zubek
- [MUD-Dev] TECH: Complex NPCs
Sasha Hart
- [MUD-Dev] TECH: Complex NPCs
Madrona Tree
- [MUD-Dev] TECH: Complex NPCs
tryguy74 at hotmail.com
- [MUD-Dev] TECH: Complex NPCs
Sean Kelly
- [MUD-Dev] TECH: Concurrent Process Based Mud (Somewhat Long)
Eric Merritt
- [MUD-Dev] TECH: Concurrent Process Based Mud (Somewhat Long)
szii at sziisoft.com
- [MUD-Dev] TECH: Concurrent Process Based Mud (Somewhat Long)
szii at sziisoft.com
- [MUD-Dev] TECH: Concurrent Process Based Mud (Somewhat Long)
Bruce Mitchener
- [MUD-Dev] TECH: Concurrent Process Based Mud (Somewhat Long)
Bruce Mitchener
- [MUD-Dev] TECH: Concurrent Process Based Mud (Somewhat Long)
Eric Merritt
- [MUD-Dev] Thank you from MudWorld
ucmm at inetsolve.com
- [MUD-Dev] the design process
Matt Mihaly
- [MUD-Dev] the design process
John Buehler
- [MUD-Dev] the design process
Koster
- [MUD-Dev] The quandary of mob combat in MUDs
Peter Tyson
- [MUD-Dev] The quandary of mob combat in MUDs
John Buehler
- [MUD-Dev] The quandry of mob combat in MUDs
Peter Tyson
- [MUD-Dev] The quandry of mob combat in MUDs
Sean Kelly
- [MUD-Dev] The quandry of mob combat in MUDs
William Murdick
- [MUD-Dev] The quandry of mob combat in MUDs
Ammon Lauritzen
- [MUD-Dev] The quandry of mob combat in MUDs
Adam
- [MUD-Dev] The quandry of mob combat in MUDs
shren
- [MUD-Dev] The quandry of mob combat in MUDs
Edward Glowacki
- [MUD-Dev] The quandry of mob combat in MUDs
Kwon Ekstrom
- [MUD-Dev] The quandry of mob combat in MUDs
Peter Tyson
- [MUD-Dev] The quandry of mob combat in MUDs
Damion Schubert
- [MUD-Dev] User-created content ownership
Sean Kelly
- [MUD-Dev] User-created content ownership
Richard A. Bartle
- [MUD-Dev] User-created content ownership
Blane Bramble
- [MUD-Dev] Virtual Societies
Dave Rickey
- [MUD-Dev] What do game companies look for?
Talies the Wanderer
- [MUD-Dev] Worlds of Carnage ( WoC )
blobule at hotmail.com
- Powergaming (was RE: [MUD-Dev] How much is enough?)
Jeff Cole
- Powergaming (was RE: [MUD-Dev] How much is enough?)
Kwon Ekstrom
Last message date:
Tue Apr 30 23:32:26 CEST 2002
Archived on: Fri Dec 28 23:25:26 CET 2012
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