[MUD-Dev] Death of a game addict
Dave Rickey
daver at mythicentertainment.com
Wed Apr 3 09:39:11 CEST 2002
From: Michael Tresca <talien at toast.net>
> From: http://www.jsonline.com/news/state/mar02/31536.asp
> Shawn Woolley loved an online computer game so much that he
> played it just minutes before his suicide. Elizabeth Woolley, who
> says her son, Shawn, was addicted to EverQuest, wants to sue the
> makers. EverQuest is played by more than 400,000 people
> worldwide.
> The 21-year-old Hudson man was addicted to EverQuest, says his
> mother, Elizabeth Woolley of Osceola. He sacrificed everything so
> he could play for hours, ignoring his family, quitting his job
> and losing himself in a 3-D virtual world where more than 400,000
> people worldwide adventure in a never-ending fantasy."
> MMORPGs have come into their own. They have people blaming them
> for the world's ills, once the coveted position of Dungeons &
> Dragons (see http://ptgptb.org/0006/egbert.html for the eerie
> similarities).
And I say the same thing now I said back then (as a teen-aged player
of 1st edition AD&D): Nobody kills themselves because of a game. If
a game is involved in the trigger incident, your life was hopelessly
screwed up long before you ever heard of it. If anything, these
games have probably *prevented* many suicides, by giving people who
were otherwise candidates a virtual life that doesn't suck.
> I could easily see a minimum age requirement due to the likely
> contact with adults and adult material for games. But a warning
> that doing something to excess is bad for your health?
> Puhleeeaze!
WARNING: The Surgeon General wants you to know if your life is
hopelessly f***ed up and you are mentally ill, this game won't fix
it.
--Dave
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