[MUD-Dev] Re: Black Snow Revisited
Hans-Henrik Staerfeldt
hhs at cbs.dtu.dk
Wed Apr 10 11:07:37 CEST 2002
On Thu, 4 Apr 2002 holding99 at mindspring.com wrote:
> All I am arguing is that what we call a "character", or a "sword",
> or anything else in these games is more than just a collection of
> bits. There is also a socially constructed meaning behind them,
> which everyone understands (or comes to understand) within the
> context of the game. Remove that context, and the meaning is
> lost. Change that context, and the meaning also changes. An
> example: while a table is a table, a table in the dining room
> often carries different meaning from a table in the bedroom, or
> even a table in the kitchen.
I would be vary of making these kinds of general statements of what
is in effect in the eye of the beholder. Remember what this all
mounds to is weather it _may_ have any meaning at all. Equivalent to
your train of thought i might say that if i bought a car, i could
claim it was not the same car, as it was no longer in the context of
the car salsemans lot, and the only way i could fully experience
what i bought was to have it at his lot. It is all ofcause nonsense,
with respect to the buyer. The only thing that matter is that it
carries _a_ meaning.
Hans Henrik Stærfeldt | bombman at diku.dk | work: hhs at cbs.dtu.dk |
Address: |___ +45 40383492 __|__ +45 45252471 __|
DTU, Kemitorvet, | Scientific programmer at Center for Biological |
bygn 208, CBS. | Sequence Analysis, Technical University of Denmark|
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