[MUD-dev] Fun in Games

Brandon J. Van Every vanevery at 3DProgrammer.com
Wed Apr 10 21:20:51 CEST 2002


Travis Casey wrote:

> IMHO, the only way to get an interactive game that explores
> serious issues to work well is by restricting who can participate
> in some manner.  To do otherwise is the equivalent of having to
> sit in front of a bunch of bored kids at a serious movie.

Did kids enjoy the movie version of "Lord Of The Flies?"

Cheers,                         www.3DProgrammer.com
Brandon Van Every               Seattle, WA

20% of the world is real.
80% is gobbledygook we make up inside our own heads.

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