[MUD-dev] Fun in Games
Brandon J. Van Every
vanevery at 3DProgrammer.com
Wed Apr 10 21:20:51 CEST 2002
Travis Casey wrote:
> IMHO, the only way to get an interactive game that explores
> serious issues to work well is by restricting who can participate
> in some manner. To do otherwise is the equivalent of having to
> sit in front of a bunch of bored kids at a serious movie.
Did kids enjoy the movie version of "Lord Of The Flies?"
Cheers, www.3DProgrammer.com
Brandon Van Every Seattle, WA
20% of the world is real.
80% is gobbledygook we make up inside our own heads.
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