[MUD-Dev] TECH: Concurrent Process Based Mud (Somewhat Long)
szii at sziisoft.com
szii at sziisoft.com
Wed Apr 24 10:53:36 CEST 2002
From: "Eric Merritt" <cyberlync at yahoo.com>
> Now, granted, realistically I could only support about
> 8,000-10,000 seriously working concurrent processes on any single
> node, but this really shouldn't cause a major problem, if I need
> more processes I may always add nodes.
Depending on your node, you may want to limit it to 20 processes.
Context switches are expensive (relatively) and with that many
threads/processes active you're going to bog rather quickly.
Hyperthreading may help you a little bit, but it's still got shared
busess/caches. Moving to a clustered system using LVM or something
may alleviate some of this since processes are distrubuted over the
nodes in the cluster. Running true-dual or Xeon quads will help as
well.
If you want to support 8-10k active processes, I hope you've got
some serious cash to toss around. *grin*
'Luck
-Szii
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list