[MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
shren
shren at io.com
Thu Apr 25 09:48:07 CEST 2002
On Wed, 24 Apr 2002, Koster, Raph wrote:
> - The "Explorer" Bartle's type does not appear to exist.
> Yee used an extended questionnaire, and used factor analysis to
> find high degrees of correlation. The five primary motivations
> (not "player types" since a given player can of course have more
> than one motivation) were:
> Relationship (eg, building and maintaining them) Immersion
> (eg, becoming immersed in a fictional construct) Grief (eg,
> desire to advance one's own agenda, even at the expense of
> others) Achievement (eg, desire to become powerful within
> the virtual context) Leadership (eg gregariousness or
> assertiveness of the player)
> Socializer, Killer, and Achiever seem well represented. Those
> who have argued that Roleplayer is a distinct motivation appear
> to have been proven correct. Leadership can almost be termed
> "Cooperation" because it's a central factor.
> And Explorer, even when he "tilted" possible questions towards
> looking for it, failed to materialize as a common factor. This
> may account for the disproportionately high amount of Explorers
> we see in surveys such as the Bartle Quotient
> (http://www.andreasen.org/bartle), which runs contrary to
> Richard's own expectation.
Wouldn't explorers have a limited time in any one game? If someone
truly was an explorer, out to explore the unique aspect of each
game, wouldn't they have quit playing both UO and EQ a *long* time
ago? Has the online game been built that would keep an explorer for
long?
What I'm getting at : Was the survey of current players, or anyone
who has ever played? I have trouble seeing how you could even do
the latter.
--
http://www.shren.net
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