[MUD-dev] Fun in Games (Long)
Brandon J. Van Every
vanevery at 3DProgrammer.com
Thu Apr 25 23:34:00 CEST 2002
Ron Gabbard:
> In order to create worlds that accurately reflect the human
> condition, designers are going to have to abandon one core
> concept... fairness. The powerful players will have the ability
> to prey on the weak and the rich players will have the ability to
> dominate the poor. The challenge is then to replace 'fair' with
> 'just' and allow for the formation and enforcement of social
> contracts.
Alternately, we could abandon any pretense of accurate reflection of
the human condition, and explore Art through metaphorical rather
than literal truths.
Cheers, www.3DProgrammer.com
Brandon Van Every Seattle, WA
20% of the world is real.
80% is gobbledygook we make up inside our own heads.
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