[MUD-dev] Fun in Games (Long)

Brandon J. Van Every vanevery at 3DProgrammer.com
Thu Apr 25 23:34:00 CEST 2002


Ron Gabbard:

> In order to create worlds that accurately reflect the human
> condition, designers are going to have to abandon one core
> concept... fairness.  The powerful players will have the ability
> to prey on the weak and the rich players will have the ability to
> dominate the poor.  The challenge is then to replace 'fair' with
> 'just' and allow for the formation and enforcement of social
> contracts.

Alternately, we could abandon any pretense of accurate reflection of
the human condition, and explore Art through metaphorical rather
than literal truths.


Cheers,                         www.3DProgrammer.com
Brandon Van Every               Seattle, WA

20% of the world is real.
80% is gobbledygook we make up inside our own heads.

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