[MUD-dev] Fun in Games
Daniel.Harman at barclayscapital.com
Daniel.Harman at barclayscapital.com
Tue Apr 30 09:56:06 CEST 2002
From: Brandon J. Van Every [mailto:vanevery at 3DProgrammer.com]
> That would seem rather unrealistic to me. Surely, you could
> torture and/or kill any prisoner you had the lamest pretext to do
> so for. Like, you felt like it that day. Or they contradicted
> you. Or, she was a particularly ugly Jew. Or a particularly
> beautiful Jew. I think part of the artistry would be exploring
> the rationalizations that allow this guard to kill with impunity,
> how he forms a cosmology in his own mind that shows a reason for
> why the killing is taking place.
Well in the context of a game, its easy to rationalise it. What the
player would be doing isn't real. Of course you'd have to make it
fun, for the player to even bother rationalising - this is no
different to running people over for money in GTA3. How does that
further the art, appart from perhaps further de-sensitising people?
Dan
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