[MUD-Dev] Alternative Hit Point Systems?
Michael Tresca
talien at toast.net
Thu Aug 1 20:22:21 CEST 2002
Jack Britt posted on Saturday, July 27, 2002 4:39 PM
> I was wondering if anyone had any ideas or concepts for a different
> way of doing hit points?
Try here:
http://www.sleepingimperium.rpghost.com/downloads/GrimNGrittyHitPointRules.pdf
The Grim-n-Gritty Hit Point and Combat Rules
"Variant combat rules for the d20 system that increase the danger
and sense of realism of combat without bogging down gameplay. The
Grim-n-Gritty rules have an alternative system of determining hit
points, special rules for defense, armor that reduces damage
inflicted on a character, a simple means of tracking injuries that
retard a character's performance, and instructions for
implementing called shots."
And here:
http://www.sleepingimperium.rpghost.com/downloads/NoHitPoints.pdf
"An older variant of the Grim-n-Gritty system that lets you
perform d20 combat without hit points. No longer supported by the
Sleeping Imperium, but offered as a curiosity."
There are a few others. Star Wars uses a Wound Point/Vitality
system similar to Palladium's hit point/SDC system.
http://www.d20reviews.com/ME/SHJ/WPbySHJ.html
Call of Cthulhu d20 has the standard hit point system, but when
damage exceeds a certain amount (I think it's 10 hit points) from a
wound, the character must make a Fortitude save or die outright as
if from "massive damage" -- the difference being that in third
edition D&D massive damage is 50 hit points. For a distressingly
in-depth comparison of the BRP vs. d20 hit points systems and their
comparative merits/flaws, see:
http://www.udallas.edu/mathdept/faculty/wmwhite/games/cthulhu.html
There are other hit point systems out there that use a similar
concept -- except the Fortitude save is based on the amount of
damage inflicted.
RPG manuals -- gotta love them. They post their mechanics for
everyone to use and abuse.
Mike "Talien" Tresca
RetroMUD Administrator
http://www.retromud.org/talien
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