[MUD-Dev] java clients

Brandon J. Van Every vanevery at 3DProgrammer.com
Fri Aug 2 02:08:39 CEST 2002


Colin Coghill wrote:

> Mac users, Linux users, people with old slow computers, people
> using PDA's, people who are worried about security, and so on.
> Plus new people are unlikely to go to all the effort of
> downloading and installing a new piece of software just to *try* a
> new MUD - given that most MUDs suck.

If you're a big commercial project, you can write your client with
anything you want.  Whether people use it will depend on whether
your game is any good, your marketing campaign is any good, same as
with any other game title.

If you're not, then under what delusion of grandeur are you laboring
that you're going to reach a lot of people anyways?  Who is your MUD
really for?  That's a question people can roundtable on.

At any rate, there are portable client options other than Java.  Try
TCL/Tk or Python.  The trick is making the download smaller /
easier.  I know Python has some Windows tools that will let you cook
up a standalone .exe.  Don't know how small the resulting programs
are.  Don't know about other platforms or TCL/Tk.

If your audience is more "selective" then you can afford to make the
user download some stuff.  If you're trying to grab everybody you
possibly can, then yes you need to make it as easy as possible.


Cheers,                         www.3DProgrammer.com
Brandon Van Every               Seattle, WA

20% of the world is real.
80% is gobbledygook we make up inside our own heads.


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