[MUD-Dev] Non-traditional monsters?

Jack Britt mud at experimentzero.org
Fri Aug 2 09:59:44 CEST 2002


From: "Brandon J. Van Every" <vanevery at 3DProgrammer.com>
> Jack Britt wrote:

>> While orcs, goblins and dragons will definitely be featured, I'd
>> like to pull things from other cultures.

> Because it's late for me, I failed to zoom in on the true nature
> of your request.  "Other cultures."  I'd ask, what's so important
> about other cultures?  Are you interested in the mythological
> structure of other cultures?  In which case I'd think orcs
> etc. would be rather dissonant.

The reason I ask is that I think 95% of MUDs share the same
monsters. Orc, goblins, trolls, dragons, etc. Its all based on
Tolkein for the most part.  While there is definitely a place for
these creatures, I don't want to limit my MUD to just these. I don't
want to make up my own creatures because made-up creatures just have
an awkward feel to them, in my opinion. Since the world is an
incredibly rich and diverse place, I'd like to use mythology and
legends from other non-Tolkein, non-Western beliefs for parts of the
MUD.

But don't worry...my MUD will still feature goblins! :)

> Or are you just looking for pre-baked monster ideas that don't
> require any further design work?  Best source for that would be a
> library or a bookstore.  I think I've even seen pan-cultural
> mythological indexes on the Barnes & Noble bargain rack.  Big
> picture book stuff, should be perfect.  Might not have much depth,
> but if you want more depth you look for a book on a specific
> culture I suppose.

That's what I was thinking, but I'd hoped to find something online
and save a little cash. Time to check out the bargain bins!

> Actually I get a chuckle out of "non-traditional" monsters.
> They're certainly traditional in someone else's culture!

True. But not in MUD culture, for the most part.

Thanks for the tips! :)

Britt

--
"My mom says I'm cool."


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