[MUD-Dev] java clients

Brandon J. Van Every vanevery at 3DProgrammer.com
Sun Aug 4 04:41:54 CEST 2002


Matt Mihaly wrote:
> On Fri, 2 Aug 2002, Brandon J. Van Every wrote:

>> If you're a big commercial project, you can write your client
>> with anything you want.  Whether people use it will depend on
>> whether your game is any good, your marketing campaign is any
>> good, same as with any other game title.

>> If you're not, then under what delusion of grandeur are you
>> laboring that you're going to reach a lot of people anyways?  Who
>> is your MUD really for?  That's a question people can roundtable
>> on.

> Whether you're going to reach a lot of people is not the
> point. The point is that you want to convert as many people who
> try to check you out as possible.

Unless you're trying to do this commercially, for heaven's sake why?

> Mandatory lengthy downloads were not an option for us, as our
> business model is built on very low barrier to entry.

If you're trying to do this commercially, see my first point above.
Maybe "big" commercial project was misleading.  If you're a
commercial project, and your revenue depends on small initial
download times, then you can certainly afford to pay for whatever
programming tool will facilitate this.


Cheers,                         www.3DProgrammer.com
Brandon Van Every               Seattle, WA

20% of the world is real.
80% is gobbledygook we make up inside our own heads.





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