[MUD-Dev] Mass customization in MM***s
John Buehler
johnbue at msn.com
Sun Aug 4 13:13:13 CEST 2002
Matt Mihaly writes:
> On Wed, 31 Jul 2002, John Buehler wrote:
> I'm not sure I agree with you about the 'true spirit of
> competition.' For instance, I'm fighting in my first submission
> grappling tournament next week. I've never met or heard of any of
> the people I'll be fighting, but I can tell you that the competitive
> juices are flowing already! I do NOT want to lose, yet I'll be
> fighting essentially random opponents.
Your point is certainly valid. Perhaps I continue to introduce that
social angle on everything. If I compete, I like to compete with
the same folks because of the social ties that it produces. At the
same time, I assume that all people are fundamentally social, so I
assume that the effect is present to at least some degree. Would
you *favor* tackling opponents that are random each time you go to a
tournament or would you prefer a kind of continuity so that you can
measure your success? Perhaps there's an achievement element that
contributes to what I'm talking about: without some kind of
consistency in opponents, it's more difficult to come up with a
sense of whether a competitor is making any progress, just as it's
more difficult to develop a sense of socialization.
JB
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