[MUD-Dev] java clients
Matt Mihaly
the_logos at achaea.com
Mon Aug 5 16:41:47 CEST 2002
On Sun, 4 Aug 2002, Brandon J. Van Every wrote:
> Matt Mihaly wrote:
>> Whether you're going to reach a lot of people is not the
>> point. The point is that you want to convert as many people who
>> try to check you out as possible.
> Unless you're trying to do this commercially, for heaven's sake
> why?
Well, my games are commercial.
>> Mandatory lengthy downloads were not an option for us, as our
>> business model is built on very low barrier to entry.
> If you're trying to do this commercially, see my first point
> above. Maybe "big" commercial project was misleading. If you're
> a commercial project, and your revenue depends on small initial
> download times, then you can certainly afford to pay for whatever
> programming tool will facilitate this.
Definitely not. Our business model is built on imposing as few
barriers to entry to the hardcore text MUDer. Forcing a download
would cut out a huge chunk of people who simply are not going to
download software.
-
-matt
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