[MUD-Dev] narrative
Bruce Mitchener
bruce at cubik.org
Wed Aug 7 00:14:42 CEST 2002
In the hopes that I will, one day, post about something that isn't
entirely ignored, at least read the last paragraph. :)
On the Lambda the Ultimate weblog (http://lambda.weblogs.com/),
there was a posting about Narrative Intelligence, with some new work
and some old:
"A Declarative Model for Simple Narratives"
"A DSL embedded in Prolog for programming narratives. A story
consists of a setting and a sequence of episodes. Programs are
written by declaring a world model in Prolog clauses. The AI
Agent Oriented Programming paradigm provides the logical
foundation for modelling human intentions and goal directed
behavior as well as the temporal sequencing of events."
http://www-2.cs.cmu.edu/afs/cs/user/michaelm/www/nidocs/Lang.pdf
A survey:
http://www.dcs.shef.ac.uk/~mlee/research/papers/msc_thesis.ps
Another thesis:
http://xenia.media.mit.edu/~brooks/dissertation.html
Another paper:
http://www-2.cs.cmu.edu/afs/cs/user/michaelm/www/nidocs/MateasSengers.pdf
And an implementation and even more writing:
http://www-2.cs.cmu.edu/afs/cs/user/michaelm/www/nidocs/MateasSengers.pdf
I'd guess that Rob Zubek at the least, Doug Miles too, should have
some comments on this. Especially, perhaps, with respect to using
an inference system backed by an ontological knowledge base to help
guide story lines and thematic exposition?
For the storytelling people out there ... What would you like to see
in a system to help you tell your stories? What sorts of stories
would you like to tell in a multiplayer environment that the
technology doesn't make easy enough to do today?
- Bruce
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