[MUD-Dev] (no subject)

Zach Collins {Siege} zcollins at seidata.com
Mon Aug 12 01:17:09 CEST 2002


On Fri, 9 Aug 2002, Brandon J. Van Every wrote:
> Jack Britt:

>> I was wondering what skills I could implement in my mud. So far I
>> have these non-combat skills. Is there anything not on the list
>> (aside from magic) that players seem to enjoy?

I recently wrote up a list of skills covering five or six
categories.  It was adopted wholesale by the admin of the mud I
wrote it for, replacing the previous list.  I'm sure there are
omissions, but they'd be hard to find in around 140 listed skills.
This is an RP-oriented place, so there isn't as much levelling or
"mechanical" effect associated with them.  If you'd like a copy of
the file, send me a message off the list.

> I don't know that players enjoy them though.  I thought Jumping
> was damn boring in Morrowind.  It was godawful expensive to level
> up anything in Morrowind, and I saw precious little in my travels
> that Jumping would have been particularly useful for.  Far easier
> to acquire potions or magic items of levitation.

Morrowind's skillset would probably apply most directly to a
graphical mud.  I'm not sure that Mr. Britt is designing one of
those.

--
Zach Collins (Siege)


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