[MUD-Dev] Advertising Thread
Brandon J. Van Every
vanevery at 3DProgrammer.com
Thu Aug 22 11:36:51 CEST 2002
Daniel.Harman at barclayscapital.com wrote:
> From: Matt Mihaly [mailto:the_logos at achaea.com]
>> I'll grant there are a couple of these commercially successful
>> MMORPGs in Korea, but I'd be quite interested for you to direct
>> us to the website of a commercially successful MMORG here in the
>> west that wasn't done by people with text experience.
> Hmm wasn't Asheron's Call done by people with no experience. They
> had certainly never written a game before. They had a post-mortem
> in gdmag saying as much IIRC.
"Postmortem: Turbine Entertainment's Asheron's Call"
http://www.gamasutra.com/features/20000525/ragaini_01.htm
"Although the team had no professional game development
experience, one invaluable thing that the team did have was
experience playing MUDs and similar text-based Internet
games. Although these games were comparatively simple, the
game-play dynamics created in a massively-multiplayer environment
are extremely different from a single-player game. MUDs proved to
be a very useful model for multiplayer gaming patterns."
Doesn't say that the developers had designined MUDs, nor does it say
how broad their MUD experience was. Most of the development staff
was either fresh out of college or still in college.
Cheers, www.3DProgrammer.com
Brandon Van Every Seattle, WA
20% of the world is real.
80% is gobbledygook we make up inside our own heads.
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