[MUD-Dev] Total Annilation of Downtime

Daniel.Harman at barclayscapital.com Daniel.Harman at barclayscapital.com
Tue Dec 10 10:23:27 CET 2002


Koster, Raph wrote

>> The game [AC2] has some rocky bits, but over all I think it's
>> definitely a success on the "fun" scale.  So is E&B, but that's
>> another essay and I've just been told dinner is ready.
 
> And yet neither seems to be finding an audience (which I find very
> distressing). Why is that, if they are so fun? If anything, the
> MMORPG with the most buzz among players right now is Neocron, a
> come-from-nowhere German game with a very rocky launch.

Well it's a little early to comment on AC2s success. The Euro launch
was last Friday.

E&B is dull I'm afraid, it has some nice ideas, but being in space
its very hard to get a feeling of community. You never really get
close enough to other people's ships to identify with them. Combat
is also completely chaotic when grouped. I really wanted to like
this game, but at the end of beta I had no interest in continuing to
play.

As to Neocron, I have no clue. I got into the beta in the last week,
but their login system was broken so I never played anything but the
offline demo. At least its trying to innovate a little, and perhaps
cannibalise a little of the FPS market. Are people really buying it?

Despite claims last year that the MMORPG market wasn't saturated and
now cannibalizing itself, I'm less convinced than I ever was.

Dan
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