[MUD-Dev] Retention without Addiction?
Ted L. Chen
tedlchen at yahoo.com
Wed Dec 11 15:41:20 CET 2002
In response to my own musings (Ted L. Chen)
> I personally prefer the idea of the 2hr MMOG. But there's several
> nagging design issues associated with making it so bite-sized:
> 1) Cliff-hangers are useful...
> 1a) crime/problem
> <EdNote: The #2[abc] bits were initially listed as #2[abc] under
> #1. Suspecting this an unintentional error I moved them under #2
> (where they also made more sense to me)>
Actually, #2[abc] were meant to epsiode number and parts, following the
conflict/resolution/conclusion trinary. Hence the cliffhanger actually
should have had both #1[abc] and #2[abc] sets. My bad for not making the a
more clear numbering scheme.
TLC
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