[MUD-Dev] Retention without Addiction?
Lars Duening
lars at bearnip.com
Wed Dec 11 15:47:28 CET 2002
Ted L. Chen wrote:
> Maybe this is all that is needed for most people who play MMOGs
> but lack the self-control to limit their own play time. Have the
> game system lock out people voluntarily for whatever duration they
> want, or have it limit them to xx hours a day.
A couple of German muds have been using a system like this quite
successfully for some time now.
--
Lars Duening; lars at bearnip.com
GPG Key: http://www.bearnip.com/lars/lars-duening.gpgkey
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