[MUD-Dev] Total Annilation of Downtime
Matt Mihaly
the_logos at achaea.com
Wed Dec 11 18:10:17 CET 2002
On Tue, 10 Dec 2002, Amanda Walker wrote:
> On 12/10/02 9:00 AM, Jessica Mulligan <jessica at mm3d.com> wrote:
>> [in some comments about Neocron's buzz] and the fact that AC2
>> looks to be closer to a casual, Socializer primary model than to
>> a hard-core Achiever model,
> It's definitely a Socializer primary model, with Explorer a close
> second right now. Much more MUD-like than AC1, in my experience,
> though I'll admit my MUD experience (and preference) is very
> socializer/explorer centric.
I'm curious what you mean by MUD-like? (I'm assuming you're
referring to text MUDs). There isn't much that is consistent across
text MUDs, aside from the fact that they're text. There's a lot of
variety in text MUD gameplay.
--matt
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