[MUD-Dev] Total Annilation of Downtime

Matt Mihaly the_logos at achaea.com
Wed Dec 11 18:10:17 CET 2002


On Tue, 10 Dec 2002, Amanda Walker wrote:
> On 12/10/02 9:00 AM, Jessica Mulligan <jessica at mm3d.com> wrote:
 
>> [in some comments about Neocron's buzz] and the fact that AC2
>> looks to be closer to a casual, Socializer primary model than to
>> a hard-core Achiever model,
 
> It's definitely a Socializer primary model, with Explorer a close
> second right now.  Much more MUD-like than AC1, in my experience,
> though I'll admit my MUD experience (and preference) is very
> socializer/explorer centric.

I'm curious what you mean by MUD-like? (I'm assuming you're
referring to text MUDs). There isn't much that is consistent across
text MUDs, aside from the fact that they're text. There's a lot of
variety in text MUD gameplay.

--matt


_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list