[MUD-Dev] Is database access a bottleneck?
Bruce Mitchener
bruce at cubik.org
Fri Dec 13 06:10:22 CET 2002
Derek Licciardi wrote:
> The company that uses an enterprise level database within their
> game has advantages that the home grown databases or MySQL simply
> cannot match. How does datawarehousing techniques used to
> correlate and serve mobs with meaningful AI sound? Could we
> implement more robust NPCs using databases? I think so.(Each NPC
> could have access to megs of supporting data instead of a few Ks
> worth)
Derek,
Feel like providing some concrete examples of things that you might
do with a solid decision support system and datawarehousing
techniques? Concrete examples are much more interesting to discuss.
- Bruce
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list