AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Brian Hook
brianhook at pyrogon.com
Fri Dec 13 13:40:00 CET 2002
On Behalf Of Damion Schubert
> trying to make UO2 was trying to make interesting places to go
> using a heightfield engine.
And this is why I think heightfield engines, as enticing as they
are, are destined to be irrelevant if you want significant areas of
detail -- you simply can't get enough detail when working in,
essentialy, two dimensions.
The fallback, of course, is to use a heightmap for large swaths of
generally unpopulated areas, but then switch to a pure mesh based
representation for small areas of detail. This also has its own
peculiar problems as well.
Brian
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