[MUD-Dev] Retention without Addiction?
Daniel.Harman at barclayscapital.com
Daniel.Harman at barclayscapital.com
Mon Dec 16 16:54:58 CET 2002
From: Dave Rickey [mailto:daver at mythicentertainment.com]
> I, at least, would be very interested. "flock and swarm"
> behaviour by the players when we didn't expect it has caused some
> singularly difficult problems for us.
Care to share some examples? Its easy to think that all these types
of occurrence would be predictable.
Dan
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