Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Damion Schubert
damion at ninjaneering.com
Mon Dec 16 21:22:52 CET 2002
From: Ted L. Chen
> Microsoft Flight Simulator =) Digital Elevation Maps + flattened
> DEM zones for cities/airports.
Tribes is the most obvious example. The bases really look like they
just jut out of the landscape in very unarchitecturally satisfying
ways.
On UO2, we experimented with merging the two to some degree. If
anyone saw the second movie, the tree city is made half out of
heightfields, and half out of polys. It looked perfectly seamless
and absolutely breathtaking, but the time it took to make the area
pretty much made it impossible to use in most situations.
The artist that figured it out is on Raph's team now. Maybe he
discovered a few secrets.
--d
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