[MUD-Dev] Star Wars Galaxies: 1 character per server

Marc Fielding fielding at computer.org
Tue Dec 17 09:43:39 CET 2002


[Scott A. Farley]

> What about the *advantages* of two or more accounts? Players with
> multiple accounts and multiple boxes has reached epidemic
> proportions based on my own experience and anecdotal
> evidence. With two concurrent accounts, players can (i) trade
> between accounts, (ii) play both simultaneously (iii) have a ready
> account for family or friends to play. The current Star Wars
> Galaxies design is going to push many players into buying multiple
> accounts, just to overcome the limitation of a single character
> per server. Why not try to bring players using two or more
> accounts back into the game design?  The cost for multiple
> accounts is both the retail box and the monthly
> subscription. Instead of playing for additional characters on a
> server, allow the retail account key be used to play for
> additional accounts on the same credit card. Players have an
> incentive to 'join' multiple accounts together, since they don't
> have to play for more then one retail box. The developers can
> design around joined accounts and prevent the worst abuses.

I agree wholeheartedly. Study the way your customers play. Adapt
reasonably harmless, yet popular behavior into your design, perhaps
by balancing it with a nominal cost (gameplay or financial).

Design is a spectrum.

-Marc





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