AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Daniel.Harman at barclayscapital.com
Daniel.Harman at barclayscapital.com
Wed Dec 18 10:14:32 CET 2002
From: Marc Fielding [mailto:fielding at computer.org]
> I've always been curious about this. Aren't scales (X units per
> "foot") locked down early in development? It's not just
> MMOGs. Many other games seem to have this issue to some extent. Is
> it a result of poor communication between level builders and
> characters modelers? Poor specifications? Varying builder/modeler
> skillsets?
If you actually stop and measure scales in FPSs that look right,
you'll realise that they are in fact incredibly skewed. Doors and
windows are made larger, corridors wider, the list goes on. Its when
people try to build things to actual scale that they look
wrong. Good article about this in the gamedev magazine about a year
ago.
Dan
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