Scale was RE: AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Marc Fielding
fielding at computer.org
Wed Dec 18 10:26:24 CET 2002
[Brian Hook]
> People rarely noticed, and what it did was give a sense of
> massiveness to everything. It also gave you a sense of speed,
> which was important. As speeds have decreased to become more
> realistic, games have felt slower and players have complained.
Intuitively, wouldn't a *smaller* scale give a greater sense of
speed than a larger scale? ("Wow! I just ran a ten second 'mile'!")
Actual speeds being equal, of course.
Just thought of an obvious cause of in-game scale problems:
really short designers. ;)
-Marc
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