[MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
fielding at computer.org
Wed Dec 18 10:40:01 CET 2002
[Travis Nixon]
> Which is why it's really hard for me not to feel insulted when
> reading that as one of the primary reasons for only allowing one
> character per server. In fact, the bit that I did read seemed to
> be trying to lead people into believeing that the "cost" of
> storage space is the most important reason.
> There are many arguments that can be made in favor of
> single-character servers, but storage space is simply not one of
> them. And releasing information indicating that storage is one of
> the primary reasons for doing it seems rather like an insult to
> your would-be customers' intelligence.
But it's not simply a matter of storage. Raph described the problem
as follows:
"I'll say it flatly--a character record in SWG is FAR larger than
you think. There's a business reality to see here. We share fancy
databases over multiple servers. Said fancy databases cost $X up
to a certain size. Then they cost ten times that if you go over
that limit by one byte because you have to buy the 'next size
up.'"
Seems like a legitimate problem to me.
-Marc
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