[MUD-Dev] The changing nature of fun
Marc Fielding
fielding at computer.org
Tue Dec 24 11:34:29 CET 2002
[Brian Hook]
> Same with travel. The first time I had to go from Qeynos to
> Freeport, if I had been offered a portal I would have taken it in
> a heartbeat. But instead I had to hoof it at 10th level, in
> constant fear of my life. Fantastic experience, and one of my
> favorite gaming experiences ever.
I second that. My run was from Freeport to Qeynos as a terrified 7th
level High-Elf Wizard. The beauty of the Karanas at sunset with Hill
Giants silhouetted in the distance was breathtaking. Quite a change
of scenery from my native region of Faydark.
> I guess my point is that even with things that "obviously" suck,
> they often don't suck. Downtime sucks, yet it's valuable for
> building social frameworks. CR sucks, but 1% of the time it's
> cool and fun. Travel sucks, but the experience often doesn't (and
> it's a good chance to socialize as well and see stuff you may not
> have seen before). etc. etc.
Moral of the story? "Balance is hard." ;)
-Marc
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