[MUD-Dev] Respecting NPCs
Colin Coghill
C.Coghill at auckland.ac.nz
Sat Jan 5 16:25:21 CET 2002
On Tue, 2002-01-01 at 12:45, lazarus at ourplace.org wrote:
> Been there, done that. Not sure if your players are different
> than mine, but mine didn't appreciate it. People get tired of
> talking to eliza over and over and having all mobs behave the same
> gets silly fast. Having a different chatterbot script for every
> mob would be significant work and you have to decide if you want
> to add that work to each NPC you develop.
Something I was vaguely pondering at one point was using a chatbot
type thing that has some concept of emotions and likes/dislikes of
various things. Nothing too complex, just differences in the
"random" choosing of responses and topics. As long as its topic
database is fairly large, this could lead to a good variation in NPC
personalities.
Sure, not exactly "real", but then anything's got to be better than
the current situation.
> abandoned the idea when I realized that walking through an elven
> town with all the citizens behaving exactly the same was little
> improvement.
Of course, in some worlds, that could be expected of elves :)
- Colin
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