January 2002 Archives by author
Starting: Wed Jan 2 15:04:18 CET 2002
Ending: Thu Jan 31 23:47:41 CET 2002
Messages: 277
- [MUD-Dev] MUD statistics
Elia Mörling <elia at familjen.se>
- "Advanced" use of virtual worlds? (Re: [MUD-Dev] MMORPGs & MUDs)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- "Advanced" use of virtual worlds? (Re: [MUD-Dev] MMORPGs & MUDs)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- "Advanced" use of virtual worlds? (Re: [MUD-Dev] MMORPGs & MUDs)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- "Advanced" use of virtual worlds? (Re: [MUD-Dev] MMORPGs & MUDs)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] MOBPROG and other scripting languages
Acius
- [MUD-Dev] Two 'Mini-Series' Complete at Skotos Articles...
Christopher Allen
- [MUD-Dev] MOBPROG and other scripting languages
Christopher Allen
- [MUD-Dev] Replacement For MUD Acronym
Christopher Allen
- [MUD-Dev] Majestic and Failure of Episodic Games
Christopher Allen
- [MUD-Dev] MMORPGs & MUDs
Christopher Allen
- [MUD-Dev] Simutronics' premium server
Christopher Allen
- [MUD-Dev] Enforced log out aka "real sleep"
Christopher Allen
- [MUD-Dev] Quake II has gone GPL
Vincent Archer
- [MUD-Dev] MMORPGs & MUDs
Vincent Archer
- [MUD-Dev] MMORPGs & MUDs
Vincent Archer
- [MUD-Dev] MMORPGs & MUDs
Vincent Archer
- [MUD-Dev] Quake II has gone GPL
Vincent Archer
- [MUD-Dev] Quake II has gone GPL
Vincent Archer
- [MUD-Dev] Commercial web based MUDs
Azeraab
- [MUD-Dev] MMORPGs & MUDs
Azeraab
- [MUD-Dev] Some random thoughts on balance
Azeraab
- [MUD-Dev] Pueblo MUD client info
Piotr Banski
- [MUD-Dev] Boys and Girls
Marc Bowden
- [MUD-Dev] Continuous versus Discrete Functions
John Buehler
- [MUD-Dev] Continuous versus Discrete Functions
John Buehler
- [MUD-Dev] MMORPGs & MUDs
John Buehler
- [MUD-Dev] Finding What a Gamer Lacks in Their Day
John Buehler
- [MUD-Dev] Finding What a Gamer Lacks in Their Day
John Buehler
- [MUD-Dev] Finding What a Gamer Lacks in Their Day
John Buehler
- [MUD-Dev] Finding What a Gamer Lacks in Their Day
John Buehler
- [MUD-Dev] Finding What a Gamer Lacks in Their Day
John Buehler
- [MUD-Dev] Finding What a Gamer Lacks in Their Day
Travis Casey
- "Advanced" use of virtual worlds? (Re: [MUD-Dev] MMORPGs & MUDs)
Travis Casey
- "Advanced" use of virtual worlds? (Re: [MUD-Dev] MMORPGs & MUDs)
Travis Casey
- [MUD-Dev] Re: Re[2]: "Advanced" use of virtual worlds?
Travis Casey
- [MUD-Dev] Pueblo MUD client info
Mathieu Castelli
- [MUD-Dev] Quake II has gone GPL
Mathieu Castelli
- [MUD-Dev] Respecting NPCs
Colin Coghill
- [MUD-Dev] Taligent docs
Chris Corry
- [MUD-Dev] Quake II has gone GPL
Frank Crowell
- [MUD-Dev] Quake II has gone GPL
Frank Crowell
- [MUD-Dev] DGN: Question about MU* acronyms
Frank Crowell
- [MUD-Dev] Quake II has gone GPL
Frank Crowell
- [MUD-Dev] No bots allowed
Frank Crowell
- [MUD-Dev] Quake II has gone GPL
Frank Crowell
- [MUD-Dev] Quake II has gone GPL
Frank Crowell
- [MUD-Dev] Quake II has gone GPL
Frank Crowell
- [MUD-Dev] Quake II has gone GPL
Frank Crowell
- [MUD-Dev] Quake II has gone GPL
Frank Crowell
- [MUD-Dev] Quake II has gone GPL
Frank Crowell
- [MUD-Dev] Quake II has gone GPL
Frank Crowell
- [MUD-Dev] Quake II has gone GPL
Frank Crowell
- [MUD-Dev] No bots allowed
Frank Crowell
- [MUD-Dev] Quake II has gone GPL
Frank Crowell
- [MUD-Dev] Economic Growth: NPC pricing
Timothy Dang
- [MUD-Dev] Boys and Girls - was (Re: MUD-Dev digest, Vol 1 #163 - 25 msgs)
Caliban Tiresias Darklock
- [MUD-Dev] Boys and Girls - was (Re: MUD-Dev digest, Vol 1 #163 - 25 msgs)
Caliban Tiresias Darklock
- [MUD-Dev] Continuous versus Discrete Functions
Caliban Tiresias Darklock
- [MUD-Dev] Boys and Girls - was (Re: MUD-Dev digest, Vol 1 #163 - 25 msgs)
Caliban Tiresias Darklock
- [MUD-Dev] Boys and Girls - was (Re: MUD-Dev digest, Vol 1 #163 - 25 msgs)
Caliban Tiresias Darklock
- [MUD-Dev] Boys and Girls - was (Re: MUD-Dev digest, Vol 1 #163 - 25 msgs)
Caliban Tiresias Darklock
- [MUD-Dev] Boys and
Caliban Tiresias Darklock
- [MUD-Dev] Simutronics' premium server
Michael Dekker
- [MUD-Dev] Sex and MUDs...
Adam Dray
- [MUD-Dev] Creating a MUD - Overview of design
Adam Dray
- [MUD-Dev] DGN: Question about MU* acronyms
Lars Duening
- [MUD-Dev] Starting out.
Lars Duening
- [MUD-Dev] TECH: Managing all your code
Lars Duening
- [MUD-Dev] Crafting in MUDs
Neil Edwards
- [MUD-Dev] Creating a MUD - Overview of design
Neil Edwards
- [MUD-Dev] Quake II has gone GPL
Dominic J. Eidson
- [MUD-Dev] TECH: Servers in Java
Emil Eifrem
- [MUD-Dev] Toontown
Michelle Elbert
- Issue of the "Experience" (Was Re: [MUD-Dev] MMORPGs & MUDs)
Michelle Elbert
- [MUD-Dev] MMORPGs & MUDs
Michelle Elbert
- "Advanced" use of virtual worlds? (Re: [MUD-Dev] MMORPGs & MUDs)
Michelle Elbert
- [MUD-Dev] Enforced log out aka "real sleep"
Michelle Elbert
- [MUD-Dev] Boys and Girls - was (Re: MUD-Dev digest, Vol 1 #163 - 25 msgs)
Jim English
- [MUD-Dev] MMORPGs & MUDs
Freeman
- [MUD-Dev] Enforced log out aka "real sleep"
Freeman
- "Advanced" use of virtual worlds? (Re: [MUD-Dev] MMORP Gs & MUDs)
Freeman
- "Advanced" use of virtual worlds? (Re: [MUD-Dev] MMORPGs & MUDs)
Jeff Freeman
- [MUD-Dev] MOBPROG and other scripting languages
Jason Gauthier
- [MUD-Dev] Starting out.
Edward Glowacki
- [MUD-Dev] Creating a MUD - Overview of design
Edward Glowacki
- [MUD-Dev] Creating a MUD - Overview of design
Shane Gough
- [MUD-Dev] Boys and Girls - was (Re: MUD-Dev digest, Vol 1 #163 - 25 msgs)
Marian Griffith
- [MUD-Dev] Boys and Girls - was (Re: MUD-Dev digest, Vol 1 #163 - 25 msgs)
Marian Griffith
- [MUD-Dev] Boys and Girls - was (Re: MUD-Dev digest, Vol 1 #163 - 25 msgs)
Marian Griffith
- [MUD-Dev] Mud-Dev FAQ part II
Marian Griffith
- [MUD-Dev] Boys and Girls -
Marian Griffith
- [MUD-Dev] Continuous versus Discrete Functions
Peter Harkins
- [MUD-Dev] RE: Economic Growth (Was: [STORY] Story and population size)
Peter Harkins
- [MUD-Dev] Finding What a Gamer Lacks in Their Day
Sasha Hart
- [MUD-Dev] Quake II has gone GPL
Andrew Hefford
- [MUD-Dev] Quake II has gone GPL
Marc Hernandez
- [MUD-Dev] Majestic and Failure of Episodic Games
Dan Hon
- [MUD-Dev] TECH: Servers in Java
Brian Hook
- [MUD-Dev] TECH: Servers in Java
Brian Hook
- [MUD-Dev] Quake II has gone GPL
Brian Hook
- [MUD-Dev] [TECH] Eiffel and Assertions...
Brian Hook
- [MUD-Dev] Enforced log out aka "real sleep"
Brian Hook
- [MUD-Dev] TECH: What about Perl flavored MUDs?
James Edward Gray II
- [MUD-Dev] Re: TECH: What about Perl flavored MUDs?
James Edward Gray II
- Chess (Re: "Advanced" use of virtual worlds? (Re: [MUD-Dev] MMORPGs & MUDs))
James Edward Gray II
- [MUD-Dev] Sex and MUDs...
Malcolm Tester II
- [MUD-Dev] Source data on Crossbow
Malcolm Tester II
- [MUD-Dev] Anarchy Online (was Community Feeling)
Daniel James
- [MUD-Dev] MMORPGs & MUDs
David H. Loeser Jr.
- Issue of the "Experience" (Was Re: [MUD-Dev] MMORPGs & MUDs)
Alex Kay
- [MUD-Dev] No bots allowed
Alex Kay
- [MUD-Dev] Enforced log out aka "real sleep"
Alex Kay
- [MUD-Dev] MMORPGs & MUDs
Sami Kosonen
- [MUD-Dev] Toontown
Koster
- [MUD-Dev] MMORPGs & MUDs
Koster
- [MUD-Dev] Boys and Girls - was (Re: MUD-Dev digest, Vol 1 #1 63 - 25 msgs)
Koster
- [MUD-Dev] MMORPGs & MUDs
Koster
- [MUD-Dev] MMORPGs & MUDs
Koster
- [MUD-Dev] MMORPGs & MUDs
Koster
- [MUD-Dev] Econ paper on EQ
Koster
- "Advanced" use of virtual worlds? (Re: [MUD-Dev] MMORPGs & MU Ds)
Koster
- [MUD-Dev] Game animations
Jon Lambert
- [MUD-Dev] ADMIN: I goofed
J C Lawrence
- [MUD-Dev] DGN: Question about MU* acronyms
J C Lawrence
- [MUD-Dev] The use of virtual reality in the assessment of spatial skills
J C Lawrence
- [MUD-Dev] MMORPGs & MUDs
J C Lawrence
- Issue of the "Experience" (Was Re: [MUD-Dev] MMORPGs & MUDs)
J C Lawrence
- [MUD-Dev] MOBPROG and other scripting languages
J C Lawrence
- [MUD-Dev] No bots allowed
J C Lawrence
- [MUD-Dev] MMORPGs & MUDs
J C Lawrence
- [MUD-Dev] Replacement For MUD Acronym
J C Lawrence
- [MUD-Dev] TECH: Managing all your code
J C Lawrence
- [MUD-Dev] Starting out.
J C Lawrence
- [MUD-Dev] Combat system in persistent world
J C Lawrence
- [MUD-Dev] MMORPGs & MUDs
J C Lawrence
- [MUD-Dev] Quake II has gone GPL
J C Lawrence
- [MUD-Dev] MMORPGs & MUDs
J C Lawrence
- [MUD-Dev] No bots allowed
J C Lawrence
- [MUD-Dev] MMORPGs & MUDs
J C Lawrence
- [MUD-Dev] MMORPGs & MUDs
J C Lawrence
- [MUD-Dev] MOBPROG and other scripting languages
J C Lawrence
- [MUD-Dev] Quake II has gone GPL
J C Lawrence
- [MUD-Dev] Commercial web based MUDs
J C Lawrence
- "Advanced" use of virtual worlds? (Re: [MUD-Dev] MMORPGs & MUDs)
J C Lawrence
- [MUD-Dev] MOBPROG and other scripting languages
Lazarus
- [MUD-Dev] [TECH] PS: Eiffel and Assertions...
Ling Lo
- [MUD-Dev] Simutronics' premium server
Martin
- [MUD-Dev] Managing MUD economy
Adam Martin
- [MUD-Dev] [TECH] Eiffel and Assertions...
Adam Martin
- [MUD-Dev] [TECH] PS: Eiffel and Assertions...
Adam Martin
- [MUD-Dev] Economic Growth: NPC pricing
Adam Martin
- [MUD-Dev] MMORPGs & MUDs
Adam Martin
- [MUD-Dev] TECH: Servers in Java
Bobby Martin
- [MUD-Dev] MMORPGs & MUDs
Matt Mihaly
- [MUD-Dev] MOBPROG and other scripting languages
Matt Mihaly
- [MUD-Dev] Commercial web based MUDs
Matt Mihaly
- [MUD-Dev] Replacement For MUD Acronym
Matt Mihaly
- [MUD-Dev] Majestic and Failure of Episodic Games
Matt Mihaly
- [MUD-Dev] MMORPGs & MUDs
Matt Mihaly
- [MUD-Dev] MMORPGs & MUDs
Matt Mihaly
- [MUD-Dev] MUD statistics
Matt Mihaly
- "Advanced" use of virtual worlds? (Re: [MUD-Dev] MMORPGs & MUDs)
Matt Mihaly
- [MUD-Dev] Simutronics' premium server
Matt Mihaly
- [MUD-Dev] Some random thoughts on balance
Matt Mihaly
- "Advanced" use of virtual worlds? (Re: [MUD-Dev] MMORPGs & MUDs)
Matt Mihaly
- "Advanced" use of virtual worlds? (Re: [MUD-Dev] MMORPGs & MUDs)
Matt Mihaly
- [MUD-Dev] Simutronics' premium server
Matt Mihaly
- [MUD-Dev] Enforced log out aka "real sleep"
Matt Mihaly
- [MUD-Dev] TECH: Servers in Java
Bruce Mitchener
- [MUD-Dev] Pueblo MUD client info
Bruce Mitchener
- [MUD-Dev] Pueblo MUD client info
Bruce Mitchener
- [MUD-Dev] Quake II has gone GPL
Bruce Mitchener
- [MUD-Dev] TECH: Servers in Java
Aaron Mulder
- [MUD-Dev] Economic Growth: NPC pricing
Jason Murdick
- [MUD-Dev] MOBPROG and other scripting languages
William Murdick
- [MUD-Dev] Source data on Crossbow
Rudy Neeser
- [MUD-Dev] Quake II has gone GPL
Travis Nixon
- [MUD-Dev] Enforced log out aka "real sleep"
Travis Nixon
- [MUD-Dev] Quake II has gone GPL
Jeremy Noetzelman
- [MUD-Dev] Quake II has gone GPL
Jeremy Noetzelman
- [MUD-Dev] Quake II has gone GPL
Jeremy Noetzelman
- [MUD-Dev] Quake II has gone GPL
Noplex
- [MUD-Dev] Boys and Girls - was (Re: MUD-Dev digest, Vol 1 #163 - 25 msgs)
Joel Palmtag
- [MUD-Dev] Starting out.
Joel Palmtag
- [MUD-Dev] Starting out.
Joel Palmtag
- [MUD-Dev] MMORPGs & MUDs
Joel Palmtag
- [MUD-Dev] Replacement For MUD Acronym
Luke Parrish
- [MUD-Dev] TECH: What about Perl flavored MUDs?
Luke Parrish
- [MUD-Dev] TECH: Managing all your code
Eric Rhea
- [MUD-Dev] DGN: Question about MU* acronyms
Randolf Richardson
- [MUD-Dev] MMORPGs & MUDs
Dave Rickey
- [MUD-Dev] MMORPGs & MUDs
Dave Rickey
- [MUD-Dev] MMORPGs & MUDs
Dave Rickey
- [MUD-Dev] MMORPGs & MUDs
Dave Rickey
- [MUD-Dev] MMORPGs & MUDs
Dave Rickey
- [MUD-Dev] MMORPGs & MUDs
Dave Rickey
- [MUD-Dev] MMORPGs & MUDs
Dave Rickey
- [MUD-Dev] MMORPGs & MUDs
Dave Rickey
- "Advanced" use of virtual worlds? (Re: [MUD-Dev] MMORPGs & MUDs)
Dave Rickey
- [MUD-Dev] Toontown
Valerio Santinelli
- [MUD-Dev] Quake II has gone GPL
Valerio Santinelli
- [MUD-Dev] Quake II has gone GPL
Valerio Santinelli
- [MUD-Dev] Quake II has gone GPL
Valerio Santinelli
- [MUD-Dev] Quake II has gone GPL
Valerio Santinelli
- [MUD-Dev] Quake II has gone GPL
Valerio Santinelli
- [MUD-Dev] Creating a MUD - Overview of design
Valerio Santinelli
- [MUD-Dev] MUD statistics
Sanvean
- [MUD-Dev] Economic Growth: NPC pricing
Paul Schwanz
- [MUD-Dev] RE: Economic Growth (Was: [STORY] Story and population size)
Paul Schwanz
- [MUD-Dev] Boys and
Paul Schwanz
- [MUD-Dev] Enforced log out aka "real sleep"
Paul Schwanz
- [MUD-Dev] MMORPGs & MUDs
Sellers
- [MUD-Dev] MMORPGs & MUDs
Sellers
- [MUD-Dev] GDC (was RE: Majestic and Failure of Episodic Games)
Sellers
- [MUD-Dev] MMORPGs & MUDs
Sellers
- [MUD-Dev] Boys and Girls - was (Re: MUD-Dev digest, Vol 1 #163 - 25 msgs)
Paul Schwanz - Enterprise Services
- [MUD-Dev] The MUD Companion
Derek Snider
- "Advanced" use of virtual worlds? (Re: [MUD-Dev] MMORPGs & MUDs)
Hans-Henrik Staerfeldt
- [MUD-Dev] Quake II has gone GPL
Eli Stevens
- [MUD-Dev] MMORPGs & MUDs
William B. Taylor
- [MUD-Dev] Pueblo MUD client info
William B. Taylor
- [MUD-Dev] MMORPGs & MUDs
Madrona Tree
- [MUD-Dev] MMORPGs & MUDs
Madrona Tree
- [MUD-Dev] MMORPGs & MUDs
Michael Tresca
- [MUD-Dev] MMORPGs & MUDs
Michael Tresca
- [MUD-Dev] MMORPGs & MUDs
Michael Tresca
- [MUD-Dev] MMORPGs & MUDs
Michael Tresca
- [MUD-Dev] MMORPGs & MUDs
Michael Tresca
- Issue of the "Experience" (Was Re: [MUD-Dev] MMORPGs & MUDs)
Michael Tresca
- [MUD-Dev] MMORPGs & MUDs
Michael Tresca
- [MUD-Dev] MMORPGs & MUDs
Michael Tresca
- [MUD-Dev] MMORPGs & MUDs
Michael Tresca
- Issue of the "Experience" (Was Re: [MUD-Dev] MMORPGs & MUDs)
Michael Tresca
- [MUD-Dev] MMORPGs & MUDs
Michael Tresca
- [MUD-Dev] MMORPGs & MUDs
Michael Tresca
- [MUD-Dev] Enforced log out aka "real sleep"
Michael Tresca
- [MUD-Dev] text MUDs' character longevity (The Two Towers)
Val Trullinger
- [MUD-Dev] Commercial web based MUDs
Peter Tyson
- [MUD-Dev] Commercial web based MUDs
Peter Tyson
- [MUD-Dev] Creating a MUD - Overview of design
Amanda Walker
- [MUD-Dev] Quake II has gone GPL
Nicholas E. Walker
- [MUD-Dev] Quake II has gone GPL
Nicholas E. Walker
- [MUD-Dev] TECH: What about Perl flavored MUDs?
Nicholas E. Walker
- [MUD-Dev] Secure distributed operation (was: Quake II has gone GPL)
Nicholas E. Walker
- BIZ amusing idea (Re: [MUD-Dev] Enforced log out aka "real sleep")
Nicholas E. Walker
- Issue of the "Experience" (Was Re: [MUD-Dev] MMORPGs & MUDs)
Nathan F. Yospe
- [MUD-Dev] Boys and Girls - was (Re: MUD-Dev digest, Vol 1 #163 - 25 msgs)
amanda at alfar.com
- FW: [MUD-Dev] MMORPGs & MUDs
Skaei at aol.com
- [MUD-Dev] MMORPGs & MUDs
Skaei at aol.com
- [MUD-Dev] Replacement For MUD Acronym
Skaei at aol.com
- [MUD-Dev] Enforced log out aka "real sleep"
Skaei at aol.com
- [MUD-Dev] Source data on Crossbow
andy.wharton at ascentialsoftware.com
- [MUD-Dev] Continuous versus Discrete Functions
Daniel.Harman at barclayscapital.com
- FW: [MUD-Dev] MMORPGs & MUDs
Daniel.Harman at barclayscapital.com
- [MUD-Dev] TECH: Servers in Java
Daniel.Harman at barclayscapital.com
- [MUD-Dev] No bots allowed
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Quake II has gone GPL
Daniel.Harman at barclayscapital.com
- [MUD-Dev] MMORPGs & MUDs
Daniel.Harman at barclayscapital.com
- [MUD-Dev] MOBPROG and other scripting languages
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Quake II has gone GPL
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Creating a MUD - Overview of design
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Finding What a Gamer Lacks in Their Day
volstoff at brutele.be
- [MUD-Dev] Worlds of Carnage ( WoC )
blobule at hotmail.com
- [MUD-Dev] Source data on Crossbow
daggers at iquest.net
- [MUD-Dev] Starting out.
ghovs at plex.nl
- [MUD-Dev] Boys and Girls -
rayzam
- [MUD-Dev] Boys and Girls -
rayzam
- [MUD-Dev] The use of virtual reality in the assessment of spatial skills
rayzam
- [MUD-Dev] MMORPGs & MUDs
rayzam
- [MUD-Dev] Finding What a Gamer Lacks in Their Day
rayzam
- [MUD-Dev] Re: Re[2]: "Advanced" use of virtual worlds?
rayzam
- [MUD-Dev] Enforced log out aka "real sleep"
rayzam
- [MUD-Dev] Gender differences -> spatial navigation
shren
- [MUD-Dev] [TECH] PS: Eiffel and Assertions...
siege
- [MUD-Dev] Quake II has gone GPL
ling at slimy.com
- [MUD-Dev] RE: TECH: Servers in Java
justice at softhome.net
Last message date:
Thu Jan 31 23:47:41 CET 2002
Archived on: Fri Dec 28 23:25:23 CET 2012
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