[MUD-Dev] MMORPGs & MUDs
J C Lawrence
claw at kanga.nu
Wed Jan 16 21:49:23 CET 2002
On Sun, 13 Jan 2002 10:44:15 -0500
Michael Tresca <talien at toast.net> wrote:
> J C Lawrence posted on Saturday, January 12, 2002 9:24 PM
> YES. And this is because there is a general assumption that a
> role-playing environment is "rich enough" and in some way,
> superior, to a typical game.
Which then harks back to an earlier question:
Is it a game, or a venue where games are either incidental, or
where games tend to occur?
> I do not expect all games to BE superb role-playing games. But to
> retain that gaming richness, that depth of content, they need to
> be capable of being role-played in.
That seems a smidge reversed. If the communicative capabilities are
there, RP can occur, and RP in turn is indicative of a minimum base
level of communication ability but does *not* define it (RP is a
second order effect in that sense).
> The only problem is, of course, that for role-players, other
> players are considered content and thus the gaming richness is
> impacted by the maturity of the community.
Assumption that RP'ers are inherently more mature?
> Therefore, the community is critical in being cultivated first, or
> you will have the "Why are you talking with a funny accent?"
> questions that Michelle alluded to earlier.
<nod>
Communities are founded on shared agreements.
--
J C Lawrence
---------(*) Satan, oscillate my metallic sonatas.
claw at kanga.nu He lived as a devil, eh?
http://www.kanga.nu/~claw/ Evil is a name of a foeman, as I live.
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